#include <SceneFileParser.hpp>
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static xchar const *const | Name = cuT( "PrimitiveType" ) |
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static UInt32StrMap const | Values |
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◆ Name
xchar const* const castor::ParserEnumTraits< castor3d::LimitedType< VkPrimitiveTopology > >::Name = cuT( "PrimitiveType" ) |
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inlinestatic |
◆ Values
Valeur initiale := []()
{
UInt32StrMap result;
result[
ashes::getName( VK_PRIMITIVE_TOPOLOGY_POINT_LIST )] = uint32_t( VK_PRIMITIVE_TOPOLOGY_POINT_LIST );
result[
ashes::getName( VK_PRIMITIVE_TOPOLOGY_LINE_STRIP )] = uint32_t( VK_PRIMITIVE_TOPOLOGY_LINE_STRIP );
result[
ashes::getName( VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP )] = uint32_t( VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP );
return result;
}( )
C3D_API castor::String getName(AnimationState value)
La documentation de cette structure a été générée à partir du fichier suivant :