#include <LightBuffer.hpp>
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float | x {} |
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float | y {} |
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float | z {} |
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float | w {} |
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◆ operator=() [1/4]
Float4 & castor3d::LightBuffer::Float4::operator= |
( |
castor::Point2f const & |
rhs | ) |
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inline |
◆ operator=() [2/4]
Float4 & castor3d::LightBuffer::Float4::operator= |
( |
castor::Point3f const & |
rhs | ) |
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inline |
◆ operator=() [3/4]
Float4 & castor3d::LightBuffer::Float4::operator= |
( |
castor::Point4f const & |
rhs | ) |
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inline |
Références w, x, y, et z.
◆ operator=() [4/4]
Float4 & castor3d::LightBuffer::Float4::operator= |
( |
float |
rhs | ) |
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inline |
float castor3d::LightBuffer::Float4::w {} |
float castor3d::LightBuffer::Float4::x {} |
float castor3d::LightBuffer::Float4::y {} |
float castor3d::LightBuffer::Float4::z {} |
La documentation de cette structure a été générée à partir du fichier suivant :