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Castor3D 0.14.0
Multiplatform 3D engine
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Classes | |
struct | castor3d::PassComponentCombine |
Espaces de nommage | |
namespace | castor3d |
namespace | castor3d::shader |
Définitions de type | |
using | castor3d::shader::PassComponentsShaderPtr = std::unique_ptr< PassComponentsShader > |
using | castor3d::shader::PassMaterialShaderPtr = std::unique_ptr< PassMaterialShader > |
Component | |
enum class | castor3d::ComponentMode : uint16_t { castor3d::eNone , castor3d::eOpacity , castor3d::eAlphaBlending , castor3d::eNormals , castor3d::eGeometry , castor3d::eColour , castor3d::eDiffuseLighting , castor3d::eSpecularLighting , castor3d::eSpecifics , castor3d::eDerivTex , castor3d::eOcclusion , castor3d::eCount , castor3d::eMin = eNone , castor3d::eMax =eCount-1 } |
enum class | castor3d::ComponentModeFlag : uint16_t { castor3d::eNone = 0x0000u , castor3d::eOpacity = 0x0001u << uint16_t( ComponentMode::eOpacity ) , castor3d::eAlphaBlending = 0x0001u << uint16_t( ComponentMode::eAlphaBlending ) , castor3d::eNormals = 0x0001u << uint16_t( ComponentMode::eNormals ) , castor3d::eGeometry = 0x0001u << uint16_t( ComponentMode::eGeometry ) , castor3d::eColour = 0x0001u << uint16_t( ComponentMode::eColour ) , castor3d::eDiffuseLighting = 0x0001u << uint16_t( ComponentMode::eDiffuseLighting ) , castor3d::eSpecularLighting = 0x0001u << uint16_t( ComponentMode::eSpecularLighting ) , castor3d::eSpecifics = 0x0001u << uint16_t( ComponentMode::eSpecifics ) , castor3d::eDerivTex = 0x0001u << uint16_t( ComponentMode::eDerivTex ) , castor3d::eOcclusion = 0x0001u << uint16_t( ComponentMode::eOcclusion ) , castor3d::eAll = ( ( 0x0001u << uint16_t( ComponentMode::eCount ) ) - 1u ) } |
using | castor3d::ComponentModeFlags = castor::FlagCombination< ComponentModeFlag > |
Shader | |
using | castor3d::SssProfileChangedFunc = std::function< void(SubsurfaceScatteringComponent const &) > |
using | castor3d::OnSssProfileChanged = castor::SignalT< SssProfileChangedFunc > |
using | castor3d::OnSssProfileChangedConnection = castor::ConnectionT< OnSssProfileChanged > |
using | castor3d::PassComponentsBitset = castor::DynamicBitsetT< uint16_t > |
using | castor3d::ComponentConfigFiller = std::function< void(SceneFileContext &parsingContext) > |
using | castor3d::ChannelFiller = std::pair< PassComponentTextureFlag, ComponentConfigFiller > |
using | castor3d::ChannelFillers = std::map< castor::String, ChannelFiller > |
using | castor3d::UpdateComponent = std::function< void(PassComponentRegister const &passComponents, TextureCombine const &combine, shader::BlendComponents &components) > |
using | castor3d::FinishComponent = std::function< void(shader::SurfaceBase const &surface, sdw::Vec3 const worldEye, shader::Utils &utils, shader::BlendComponents &components) > |
using | castor3d::CreatePassComponentPlugin = std::function< PassComponentPluginUPtr(PassComponentRegister const &) > |
C3D_API bool | castor3d::operator== (PassComponentCombine const &lhs, PassComponentCombine const &rhs) |
C3D_API bool | castor3d::hasAny (PassComponentCombine const &lhs, PassComponentFlag rhs) |
C3D_API void | castor3d::remFlags (PassComponentCombine &lhs, PassComponentFlag rhs) |
C3D_API void | castor3d::remFlags (PassComponentCombine &lhs, PassComponentFlagsSet const &rhs) |
C3D_API void | castor3d::addFlags (PassComponentCombine &lhs, PassComponentFlag rhs) |
C3D_API void | castor3d::addFlags (PassComponentCombine &lhs, PassComponentFlagsSet const &rhs) |
C3D_API bool | castor3d::contains (PassComponentCombine const &cont, PassComponentFlag test) |
C3D_API bool | castor3d::contains (PassComponentCombine const &cont, PassComponentCombine const &test) |
castor3d::CU_DeclareSmartPtr (PassComponent) | |
castor3d::CU_DeclareCUSmartPtr (castor3d, PassComponentRegister, C3D_API) | |
castor3d::CU_DeclareCUSmartPtr (castor3d, PassComponentPlugin, C3D_API) | |
castor3d::CU_DeclareMap (PassComponentID, PassComponentUPtr, PassComponent) | |
C3D_API castor::String const & | castor3d::getPassComponentType (PassComponent const &component) |
#define C3D_Join2Strings | ( | l, | |
r | |||
) | l "." r |
#define C3D_Join3Strings | ( | l, | |
m, | |||
r | |||
) | C3D_Join2Strings(l, C3D_Join2Strings(m, r)) |
#define C3D_Join4Strings | ( | l, | |
ml, | |||
mr, | |||
r | |||
) | C3D_Join3Strings(l, ml, C3D_Join2Strings(mr, r)) |
#define C3D_MakePassBaseComponentName | ( | x | ) | C3D_PluginMakePassBaseComponentName( "c3d", x ) |
#define C3D_MakePassComponentName | ( | x | ) | C3D_PluginMakePassComponentName( "c3d", x ) |
#define C3D_MakePassLightingComponentName | ( | x | ) | C3D_PluginMakePassLightingComponentName( "c3d", x ) |
#define C3D_MakePassMapComponentName | ( | x | ) | C3D_PluginMakePassMapComponentName( "c3d", x ) |
#define C3D_MakePassOtherComponentName | ( | x | ) | C3D_PluginMakePassOtherComponentName( "c3d", x ) |
#define C3D_PluginMakePassBaseComponentName | ( | p, | |
x | |||
) | C3D_Join4Strings( p, "pass", "base", x ) |
#define C3D_PluginMakePassComponentName | ( | p, | |
x | |||
) | C3D_Join3Strings( p, "pass", x ) |
#define C3D_PluginMakePassLightingComponentName | ( | p, | |
x | |||
) | C3D_Join4Strings( p, "pass", "lighting", x ) |
#define C3D_PluginMakePassMapComponentName | ( | p, | |
x | |||
) | C3D_Join4Strings( p, "pass", "map", x ) |
#define C3D_PluginMakePassOtherComponentName | ( | p, | |
x | |||
) | C3D_Join4Strings( p, "pass", "other", x ) |
#define C3D_Stringify | ( | x | ) | C3DX_Stringify(x) |
#define C3DX_Stringify | ( | x | ) | #x |