#include <VoxelizerUbo.hpp>
◆ gridConv
castor::Point4f castor3d::VoxelizerUboConfiguration::gridConv |
- float worldToGrid: Factor from world position to grid position
- float gridToWorld: Factor from grid position to world position
- float gridToClip: Factor from grid position to clip position
- float clipToGrid: Factor from clip position to grid position
◆ other
castor::Point4f castor3d::VoxelizerUboConfiguration::other |
- vec3 gridCenter: Center of the voxel grid, in world space units
- float rayStepSize;
◆ radiance
castor::Point4f castor3d::VoxelizerUboConfiguration::radiance |
- float radianceMaxDistance;
- float radianceMips;
- uint radianceNumCones;
- float radianceNumConesInv;
◆ status
castor::Point4ui castor3d::VoxelizerUboConfiguration::status |
- uint enabled;
- uint conservativeRasterization;
- uint enableOcclusion;
- uint enableSecondaryBounce;
La documentation de cette structure a été générée à partir du fichier suivant :