bitangent | castor3d::shader::RasterizerSurfaceBase | |
clipPosition | castor3d::shader::SurfaceBase | |
colour | castor3d::shader::RasterizerSurfaceBase | |
computeTangentSpace(PipelineFlags const &flags, sdw::Vec3 const &cameraPosition, sdw::Vec3 const &worldPos, sdw::Vec3 const &nml, sdw::Vec3 const &tan) | castor3d::shader::RasterizerSurfaceBase | |
computeTangentSpace(PipelineFlags const &flags, sdw::Vec3 const &cameraPosition, sdw::Vec3 const &worldPos, sdw::Mat3 const &mtx, sdw::Vec3 const &nml, sdw::Vec3 const &tan) | castor3d::shader::RasterizerSurfaceBase | |
computeTangentSpace(PipelineFlags const &flags, sdw::Vec3 const &cameraPosition, sdw::Vec3 const &worldPos, sdw::Vec3 const &nml, sdw::Vec3 const &tan, sdw::Vec3 const &bin) | castor3d::shader::RasterizerSurfaceBase | |
computeVelocity(MatrixData const &matrixData, sdw::Vec4 &curPos, sdw::Vec4 &prvPos) | castor3d::shader::RasterizerSurfaceBase | |
curPosition | castor3d::shader::RasterizerSurfaceBase | |
fillInit(sdw::expr::ExprList &init, sdw::Vec3 clip, sdw::Vec4 view, sdw::Vec4 world, sdw::Vec3 normal) | castor3d::shader::SurfaceBase | protectedstatic |
fillInit(sdw::expr::ExprList &init, PipelineFlags const &flags, sdw::Vec3 clip, sdw::Vec4 view, sdw::Vec4 world, sdw::Vec3 normal) | castor3d::shader::SurfaceBase | protectedstatic |
fillIOType(sdw::type::IOStruct &type, PassShaders const &shaders, PipelineFlags const &flags, uint32_t &index) | castor3d::shader::RasterizerSurfaceBase | protectedstatic |
castor3d::shader::SurfaceBase::fillIOType(sdw::type::IOStruct &type, PipelineFlags const &flags, uint32_t &index) | castor3d::shader::SurfaceBase | protectedstatic |
fillType(sdw::type::BaseStruct &type, PassShaders const &shaders, PipelineFlags const &flags) | castor3d::shader::RasterizerSurfaceBase | protectedstatic |
fillType(sdw::type::BaseStruct &type) | castor3d::shader::RasterizerSurfaceBase | protectedstatic |
castor3d::shader::SurfaceBase::fillType(sdw::type::BaseStruct &type, PipelineFlags const &flags) | castor3d::shader::SurfaceBase | protectedstatic |
getVelocity() const | castor3d::shader::RasterizerSurfaceBase | |
makeIOType(sdw::type::TypesCache &cache, PassShaders const &shaders, PipelineFlags const &flags) | castor3d::shader::RasterizerSurfaceT< TexcoordT, FlagT > | static |
makeType(sdw::type::TypesCache &cache, PassShaders const &shaders, PipelineFlags const &flags) | castor3d::shader::RasterizerSurfaceT< TexcoordT, FlagT > | static |
makeType(sdw::type::TypesCache &cache) | castor3d::shader::RasterizerSurfaceT< TexcoordT, FlagT > | static |
nodeId | castor3d::shader::RasterizerSurfaceBase | |
normal | castor3d::shader::SurfaceBase | |
passMultipliers | castor3d::shader::RasterizerSurfaceBase | |
prvPosition | castor3d::shader::RasterizerSurfaceBase | |
RasterizerSurfaceBase(sdw::ShaderWriter &writer, sdw::expr::ExprPtr expr, bool enabled) | castor3d::shader::RasterizerSurfaceBase | |
RasterizerSurfaceT(sdw::ShaderWriter &writer, sdw::expr::ExprPtr expr, bool enabled) | castor3d::shader::RasterizerSurfaceT< TexcoordT, FlagT > | |
RasterizerSurfaceT(sdw::Vec3 clip, sdw::Vec3 view, sdw::Vec3 world, sdw::Vec3 normal, TexcoordT texCoord) | castor3d::shader::RasterizerSurfaceT< TexcoordT, FlagT > | |
RasterizerSurfaceT(RasterizerSurfaceT< TexcoordT, FlagU > const &rhs) | castor3d::shader::RasterizerSurfaceT< TexcoordT, FlagT > | |
SDW_DeclStructInstance(, RasterizerSurfaceT) | castor3d::shader::RasterizerSurfaceT< TexcoordT, FlagT > | |
SurfaceBase(sdw::ShaderWriter &writer, sdw::expr::ExprPtr expr, bool enabled) | castor3d::shader::SurfaceBase | |
tangent | castor3d::shader::RasterizerSurfaceBase | |
tangentSpaceFragPosition | castor3d::shader::RasterizerSurfaceBase | |
tangentSpaceViewPosition | castor3d::shader::RasterizerSurfaceBase | |
texture0 | castor3d::shader::RasterizerSurfaceT< TexcoordT, FlagT > | |
texture1 | castor3d::shader::RasterizerSurfaceT< TexcoordT, FlagT > | |
texture2 | castor3d::shader::RasterizerSurfaceT< TexcoordT, FlagT > | |
texture3 | castor3d::shader::RasterizerSurfaceT< TexcoordT, FlagT > | |
vertexId | castor3d::shader::RasterizerSurfaceBase | |
viewPosition | castor3d::shader::SurfaceBase | |
worldPosition | castor3d::shader::SurfaceBase | |