#include <GlslRay.hpp>
◆ Intersection() [1/5]
C3D_API castor3d::shader::Intersection::Intersection |
( |
sdw::ShaderWriter & |
writer, |
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ast::expr::ExprPtr |
expr, |
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bool |
enabled |
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) |
| |
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inline |
◆ Intersection() [2/5]
C3D_API castor3d::shader::Intersection::Intersection |
( |
sdw::ShaderWriter & |
writer | ) |
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|
explicit |
◆ Intersection() [3/5]
C3D_API castor3d::shader::Intersection::Intersection |
( |
sdw::ShaderWriter & |
writer, |
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|
sdw::Vec3 const & |
p |
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) |
| |
◆ Intersection() [4/5]
C3D_API castor3d::shader::Intersection::Intersection |
( |
sdw::ShaderWriter & |
writer, |
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|
sdw::Vec3 const & |
p, |
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|
sdw::Boolean const & |
v |
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) |
| |
◆ Intersection() [5/5]
C3D_API castor3d::shader::Intersection::Intersection |
( |
sdw::ShaderWriter & |
writer, |
|
|
sdw::Vec3 const & |
p, |
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sdw::Boolean const & |
v, |
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sdw::Float const & |
t |
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) |
| |
◆ point()
auto castor3d::shader::Intersection::point |
( |
| ) |
const |
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inline |
◆ t()
auto castor3d::shader::Intersection::t |
( |
| ) |
const |
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inline |
◆ valid()
auto castor3d::shader::Intersection::valid |
( |
| ) |
const |
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inline |
La documentation de cette structure a été générée à partir du fichier suivant :