Castor3D 0.14.0
Multiplatform 3D engine
castor3d::BaseDataComponentT< SubmeshFlagT > Liste des membres

Liste complète des membres de castor3d::BaseDataComponentT< SubmeshFlagT >, y compris les membres hérités :

BaseDataComponentT(Submesh &submesh)castor3d::BaseDataComponentT< SubmeshFlagT >inlineexplicit
cleanup(RenderDevice const &device)castor3d::SubmeshComponent
clone(Submesh &submesh) const overridecastor3d::BaseDataComponentT< SubmeshFlagT >inlinevirtual
gather(PipelineFlags const &flags, MaterialRPtr material, ashes::BufferCRefArray &buffers, std::vector< uint64_t > &offsets, ashes::PipelineVertexInputStateCreateInfoCRefArray &layouts, uint32_t &currentBinding, uint32_t &currentLocation) overridecastor3d::BaseDataComponentT< SubmeshFlagT >inlinevirtual
getData()castor3d::BaseDataComponentT< SubmeshFlagT >inline
getData() constcastor3d::BaseDataComponentT< SubmeshFlagT >inline
getID()castor3d::SubmeshComponentinline
getProgramFlags(Material const &material) constcastor3d::SubmeshComponentinlinevirtual
getSubmeshFlags(Pass const *pass) const overridecastor3d::BaseDataComponentT< SubmeshFlagT >inlinevirtual
getType() constcastor3d::SubmeshComponentinline
getUsageFlags() constcastor3d::SubmeshComponentinlinevirtual
Idcastor3d::BaseDataComponentT< SubmeshFlagT >static
initialise(RenderDevice const &device)castor3d::SubmeshComponent
Namecastor3d::BaseDataComponentT< SubmeshFlagT >static
needsUpdate()castor3d::SubmeshComponentinline
setData(castor::Point3fArray const &data)castor3d::BaseDataComponentT< SubmeshFlagT >inline
SubmeshComponent(Submesh &submesh, castor::String const &type, uint32_t id)castor3d::SubmeshComponent
upload()castor3d::SubmeshComponent
~SubmeshComponent() noexcept=defaultcastor3d::SubmeshComponentvirtual