#include <GlslMaterial.hpp>
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static C3D_API ast::type::BaseStructPtr | makeType (ast::type::TypesCache &cache) |
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◆ Material()
C3D_API castor3d::shader::Material::Material |
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sdw::ShaderWriter & |
writer, |
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ast::expr::ExprPtr |
expr, |
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bool |
enabled |
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) |
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◆ colour()
C3D_API sdw::Vec3 castor3d::shader::Material::colour |
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const |
◆ makeType()
static C3D_API ast::type::BaseStructPtr castor3d::shader::Material::makeType |
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ast::type::TypesCache & |
cache | ) |
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static |
◆ SDW_DeclStructInstance()
◆ Materials
◆ alphaRef
sdw::Float castor3d::shader::Material::alphaRef |
◆ bwAccumulationOperator
sdw::Float castor3d::shader::Material::bwAccumulationOperator |
◆ colourDiv
sdw::Vec4 castor3d::shader::Material::colourDiv |
◆ depthFactor
sdw::Float castor3d::shader::Material::depthFactor |
◆ edgeColour
sdw::Vec4 castor3d::shader::Material::edgeColour |
◆ edgeFactors
sdw::Vec4 castor3d::shader::Material::edgeFactors |
◆ edgeWidth
sdw::Float castor3d::shader::Material::edgeWidth |
◆ emissive
sdw::Float castor3d::shader::Material::emissive |
◆ hasReflection
sdw::Int castor3d::shader::Material::hasReflection |
◆ hasRefraction
sdw::Int castor3d::shader::Material::hasRefraction |
◆ normalFactor
sdw::Float castor3d::shader::Material::normalFactor |
◆ objectFactor
sdw::Float castor3d::shader::Material::objectFactor |
◆ opacity
sdw::Float castor3d::shader::Material::opacity |
◆ refractionRatio
sdw::Float castor3d::shader::Material::refractionRatio |
◆ specDiv
sdw::Vec4 castor3d::shader::Material::specDiv |
◆ specific
sdw::Vec4 castor3d::shader::Material::specific |
◆ sssProfileIndex
sdw::UInt castor3d::shader::Material::sssProfileIndex |
◆ transmission
sdw::Vec3 castor3d::shader::Material::transmission |
La documentation de cette structure a été générée à partir du fichier suivant :