Castor3D 0.13.0
Multiplatform 3D engine
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#include <MeshModule.hpp>
Types publics | |
using | ResT = Mesh |
using | KeyT = castor::String |
using | TraitsT = ResourceCacheTraitsT< ResT, KeyT > |
using | Base = castor::ResourceCacheTraitsBaseT< ResT, KeyT, TraitsT > |
using | ElementT = typename Base::ElementT |
using | ElementPtrT = typename Base::ElementPtrT |
Attributs publics statiques | |
static C3D_API const castor::String | Name |
Structure permettant de spécialiser le comportement d'un cache.
using castor3d::ResourceCacheTraitsT< Mesh, castor::String >::Base = castor::ResourceCacheTraitsBaseT< ResT, KeyT, TraitsT > |
using castor3d::ResourceCacheTraitsT< Mesh, castor::String >::ElementPtrT = typename Base::ElementPtrT |
using castor3d::ResourceCacheTraitsT< Mesh, castor::String >::ElementT = typename Base::ElementT |
using castor3d::ResourceCacheTraitsT< Mesh, castor::String >::KeyT = castor::String |
using castor3d::ResourceCacheTraitsT< Mesh, castor::String >::ResT = Mesh |
using castor3d::ResourceCacheTraitsT< Mesh, castor::String >::TraitsT = ResourceCacheTraitsT< ResT, KeyT > |
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