#include <ObjectIdsUbo.hpp>
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static C3D_API ast::type::BaseStructPtr | makeType (ast::type::TypesCache &cache) |
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◆ ObjectIds()
C3D_API castor3d::shader::ObjectIds::ObjectIds |
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sdw::ShaderWriter & |
writer, |
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ast::expr::ExprPtr |
expr, |
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bool |
enabled |
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) |
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◆ makeType()
static C3D_API ast::type::BaseStructPtr castor3d::shader::ObjectIds::makeType |
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ast::type::TypesCache & |
cache | ) |
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static |
◆ SDW_DeclStructInstance()
◆ DataName
C3D_API castor::String const castor3d::shader::ObjectIds::DataName |
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static |
◆ morphingId
sdw::UInt castor3d::shader::ObjectIds::morphingId |
◆ nodeId
sdw::UInt castor3d::shader::ObjectIds::nodeId |
◆ skinningId
sdw::UInt castor3d::shader::ObjectIds::skinningId |
La documentation de cette structure a été générée à partir du fichier suivant :