accept(BackgroundVisitor &visitor) override | castor3d::ImageBackground | virtual |
cleanup() | castor3d::SceneBackground | |
DescriptorIdx énumération | castor3d::SceneBackground | |
getIbl() const | castor3d::SceneBackground | inline |
getImage() const | castor3d::SceneBackground | inline |
getSampler() const | castor3d::SceneBackground | inline |
getScene() const | castor3d::SceneBackground | inline |
getScene() | castor3d::SceneBackground | inline |
getTexture() const | castor3d::SceneBackground | inline |
getTexture() | castor3d::SceneBackground | inline |
getTextureId() const | castor3d::SceneBackground | inline |
getType() const | castor3d::SceneBackground | inline |
getView() const | castor3d::SceneBackground | inline |
hasIbl() const | castor3d::SceneBackground | inline |
HdrCfgUboIdx valeur énumérée | castor3d::SceneBackground | |
ImageBackground(Engine &engine, Scene &scene, castor::String const &name=castor::String{}) | castor3d::ImageBackground | explicit |
initialise(RenderDevice const &device) | castor3d::SceneBackground | |
isHdr() const | castor3d::SceneBackground | inline |
isInitialised() const | castor3d::SceneBackground | inline |
isSRGB() const | castor3d::SceneBackground | inline |
loadImage(castor::Path const &folder, castor::Path const &relative) | castor3d::ImageBackground | |
m_hdr | castor3d::SceneBackground | protected |
m_ibl | castor3d::SceneBackground | protected |
m_initialised | castor3d::SceneBackground | protected |
m_sampler | castor3d::SceneBackground | protected |
m_scene | castor3d::SceneBackground | protected |
m_srgb | castor3d::SceneBackground | protected |
m_texture | castor3d::SceneBackground | protected |
m_textureId | castor3d::SceneBackground | protected |
m_type | castor3d::SceneBackground | protected |
MdlMtxUboIdx valeur énumérée | castor3d::SceneBackground | |
MtxUboIdx valeur énumérée | castor3d::SceneBackground | |
notifyChanged() | castor3d::SceneBackground | |
onChanged | castor3d::SceneBackground | |
SceneBackground(Engine &engine, Scene &scene, castor::String const &name, BackgroundType type) | castor3d::SceneBackground | explicit |
SceneUboIdx valeur énumérée | castor3d::SceneBackground | |
SkyBoxImgIdx valeur énumérée | castor3d::SceneBackground | |
update(CpuUpdater &updater) const | castor3d::SceneBackground | |
update(GpuUpdater &updater) const | castor3d::SceneBackground | |
~SceneBackground() | castor3d::SceneBackground | virtual |