ambientLight | castor3d::shader::SceneData | |
BillboardData | castor3d::shader::SceneData | friend |
cameraPosition | castor3d::shader::SceneData | |
CommonFog | castor3d::shader::SceneData | friend |
computeAccumulation(Utils &utils, sdw::Float const &depth, sdw::Vec3 const &colour, sdw::Float const &alpha, sdw::Float const &accumulationOperator) const | castor3d::shader::SceneData | |
declare(sdw::ShaderWriter &writer) | castor3d::shader::SceneData | static |
directionalLightCount | castor3d::shader::SceneData | |
farPlane | castor3d::shader::SceneData | |
Fog | castor3d::shader::SceneData | friend |
fogDensity | castor3d::shader::SceneData | |
fogType | castor3d::shader::SceneData | |
gamma | castor3d::shader::SceneData | |
getBackgroundColour(Utils &utils) const | castor3d::shader::SceneData | |
getBackgroundColour(HdrConfigData const &hdrConfigData) const | castor3d::shader::SceneData | |
getCameraToPos(sdw::Vec3 const &position) const | castor3d::shader::SceneData | |
getPosToCamera(sdw::Vec3 const &position) const | castor3d::shader::SceneData | |
makeType(ast::type::TypesCache &cache) | castor3d::shader::SceneData | static |
nearPlane | castor3d::shader::SceneData | |
pointLightCount | castor3d::shader::SceneData | |
renderSize | castor3d::shader::SceneData | |
SceneData(sdw::ShaderWriter &writer, ast::expr::ExprPtr expr, bool enabled) | castor3d::shader::SceneData | |
SDW_DeclStructInstance(C3D_API, SceneData) | castor3d::shader::SceneData | |
spotLightCount | castor3d::shader::SceneData | |
transformCamera(sdw::Mat3 const &transform) const | castor3d::shader::SceneData | |