clipToGrid | castor3d::shader::VoxelData | |
declare(sdw::ShaderWriter &writer) | castor3d::shader::VoxelData | static |
enableConservativeRasterization | castor3d::shader::VoxelData | |
enabled | castor3d::shader::VoxelData | |
enableOcclusion | castor3d::shader::VoxelData | |
enableSecondaryBounce | castor3d::shader::VoxelData | |
gridCenter | castor3d::shader::VoxelData | |
gridConv | castor3d::shader::VoxelData | |
gridToClip | castor3d::shader::VoxelData | |
gridToWorld | castor3d::shader::VoxelData | |
makeType(ast::type::TypesCache &cache) | castor3d::shader::VoxelData | static |
other | castor3d::shader::VoxelData | |
radiance | castor3d::shader::VoxelData | |
radianceMaxDistance | castor3d::shader::VoxelData | |
radianceMips | castor3d::shader::VoxelData | |
radianceNumCones | castor3d::shader::VoxelData | |
radianceNumConesInv | castor3d::shader::VoxelData | |
rayStepSize | castor3d::shader::VoxelData | |
SDW_DeclStructInstance(C3D_API, VoxelData) | castor3d::shader::VoxelData | |
status | castor3d::shader::VoxelData | |
VoxelData(sdw::ShaderWriter &writer, ast::expr::ExprPtr expr, bool enabled) | castor3d::shader::VoxelData | |
worldToClip(sdw::Vec3 const &wsPosition) const | castor3d::shader::VoxelData | |
worldToGrid | castor3d::shader::VoxelData | |
worldToImg(sdw::Vec3 const &wsPosition) const | castor3d::shader::VoxelData | |
worldToTex(sdw::Vec3 const &wsPosition) const | castor3d::shader::VoxelData | |