Liste complète des membres de castor3d::ShadowMapDirectional, y compris les membres hérités :
accept(PipelineVisitorBase &visitor) | castor3d::ShadowMap | |
getClearValues() const | castor3d::ShadowMap | |
getCount() const | castor3d::ShadowMap | inline |
getSampler(SmTexture texture, uint32_t index=0u) const | castor3d::ShadowMap | |
getScene() const | castor3d::ShadowMap | inline |
getShadowPassResult() const | castor3d::ShadowMap | inline |
getShadowPassResult() | castor3d::ShadowMap | inline |
getView(SmTexture texture, uint32_t index=0u) const | castor3d::ShadowMap | virtual |
getViews(SmTexture texture, uint32_t index=0u) const | castor3d::ShadowMap | virtual |
m_count | castor3d::ShadowMap | protected |
m_device | castor3d::ShadowMap | protected |
m_geometryBuffers | castor3d::ShadowMap | protected |
m_handler | castor3d::ShadowMap | protected |
m_lightType | castor3d::ShadowMap | protected |
m_name | castor3d::ShadowMap | protected |
m_passes | castor3d::ShadowMap | protected |
m_passesIndex | castor3d::ShadowMap | protected |
m_result | castor3d::ShadowMap | protected |
m_scene | castor3d::ShadowMap | protected |
PassDataPtr typedef | castor3d::ShadowMap | |
render(crg::SemaphoreWaitArray const &toWait, ashes::Queue const &queue, uint32_t index) | castor3d::ShadowMap | |
ShadowMap(crg::ResourceHandler &handler, RenderDevice const &device, Scene &scene, LightType lightType, VkImageCreateFlags createFlags, castor::Size const &size, uint32_t layerCount, uint32_t count) | castor3d::ShadowMap | |
ShadowMapDirectional(crg::ResourceHandler &handler, RenderDevice const &device, Scene &scene, ProgressBar *progress) | castor3d::ShadowMapDirectional | explicit |
textureFlags | castor3d::ShadowMap | static |
update(GpuUpdater &updater) override | castor3d::ShadowMapDirectional | virtual |
castor3d::ShadowMap::update(CpuUpdater &updater) | castor3d::ShadowMap | |
~ShadowMap()=default | castor3d::ShadowMap | virtual |