Castor3D 0.13.0
Multiplatform 3D engine
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Liste complète des membres de castor3d::shader::VertexSurfaceT< FlagT >, y compris les membres hérités :
colour | castor3d::shader::VertexSurfaceT< FlagT > | |
makeIOType(ast::type::TypesCache &cache, SubmeshFlags submeshFlags, ProgramFlags programFlags, ShaderFlags shaderFlags, FilteredTextureFlags textureFlags, PassFlags passFlags, bool hasTextures) | castor3d::shader::VertexSurfaceT< FlagT > | static |
normal | castor3d::shader::VertexSurfaceT< FlagT > | |
objectIds | castor3d::shader::VertexSurfaceT< FlagT > | |
position | castor3d::shader::VertexSurfaceT< FlagT > | |
SDW_DeclStructInstance(, VertexSurfaceT) | castor3d::shader::VertexSurfaceT< FlagT > | |
tangent | castor3d::shader::VertexSurfaceT< FlagT > | |
texture0 | castor3d::shader::VertexSurfaceT< FlagT > | |
texture1 | castor3d::shader::VertexSurfaceT< FlagT > | |
texture2 | castor3d::shader::VertexSurfaceT< FlagT > | |
texture3 | castor3d::shader::VertexSurfaceT< FlagT > | |
velocity | castor3d::shader::VertexSurfaceT< FlagT > | |
VertexSurfaceT(sdw::ShaderWriter &writer, sdw::expr::ExprPtr expr, bool enabled) | castor3d::shader::VertexSurfaceT< FlagT > |