#include <GlslLight.hpp>
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static C3D_API ast::type::BaseStructPtr | makeType (ast::type::TypesCache &cache) |
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static C3D_API std::unique_ptr< sdw::Struct > | declare (sdw::ShaderWriter &writer) |
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◆ DirectionalLight()
C3D_API castor3d::shader::DirectionalLight::DirectionalLight |
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sdw::ShaderWriter & |
writer, |
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ast::expr::ExprPtr |
expr, |
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bool |
enabled |
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) |
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◆ declare()
static C3D_API std::unique_ptr< sdw::Struct > castor3d::shader::DirectionalLight::declare |
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sdw::ShaderWriter & |
writer | ) |
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static |
◆ makeType()
static C3D_API ast::type::BaseStructPtr castor3d::shader::DirectionalLight::makeType |
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ast::type::TypesCache & |
cache | ) |
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static |
◆ SDW_DeclStructInstance()
◆ LightingModel
◆ base
Light castor3d::shader::DirectionalLight::base |
◆ cascadeCount
sdw::UInt castor3d::shader::DirectionalLight::cascadeCount |
◆ direction
sdw::Vec3 castor3d::shader::DirectionalLight::direction |
◆ splitDepths
sdw::Vec4 castor3d::shader::DirectionalLight::splitDepths |
◆ splitScales
sdw::Vec4 castor3d::shader::DirectionalLight::splitScales |
◆ transforms
sdw::Array< sdw::Mat4 > castor3d::shader::DirectionalLight::transforms |
La documentation de cette structure a été générée à partir du fichier suivant :