Castor3D 0.13.0
Multiplatform 3D engine
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#include <ShadowMap.hpp>
Attributs publics | |
std::vector< PassDataPtr > | passes |
std::vector< std::unique_ptr< crg::FrameGraph > > | graphs |
std::vector< crg::RunnableGraphPtr > | runnables |
std::vector< GaussianBlurUPtr > | blurs |
std::vector< GaussianBlurUPtr > castor3d::ShadowMap::Passes::blurs |
std::vector< std::unique_ptr< crg::FrameGraph > > castor3d::ShadowMap::Passes::graphs |
std::vector< PassDataPtr > castor3d::ShadowMap::Passes::passes |
std::vector< crg::RunnableGraphPtr > castor3d::ShadowMap::Passes::runnables |