#include <TransformPipeline.hpp>
◆ BoundsTransformPipeline()
C3D_API castor3d::BoundsTransformPipeline::BoundsTransformPipeline |
( |
bool |
normals | ) |
|
|
explicit |
◆ getName() [1/2]
C3D_API std::string castor3d::BoundsTransformPipeline::getName |
( |
| ) |
const |
◆ getName() [2/2]
static C3D_API std::string castor3d::BoundsTransformPipeline::getName |
( |
bool |
normals | ) |
|
|
static |
◆ descriptorSetLayout
ashes::DescriptorSetLayoutPtr castor3d::BoundsTransformPipeline::descriptorSetLayout |
◆ descriptorSetPool
ashes::DescriptorSetPoolPtr castor3d::BoundsTransformPipeline::descriptorSetPool |
◆ normals
bool castor3d::BoundsTransformPipeline::normals |
◆ pipeline
ashes::ComputePipelinePtr castor3d::BoundsTransformPipeline::pipeline |
◆ pipelineLayout
ashes::PipelineLayoutPtr castor3d::BoundsTransformPipeline::pipelineLayout |
◆ shader
La documentation de cette structure a été générée à partir du fichier suivant :