Castor3D 0.13.0
Multiplatform 3D engine
castor3d::LightsPipeline Liste des membres

Liste complète des membres de castor3d::LightsPipeline, y compris les membres hérités :

addLight(Camera const &camera, Light const &light)castor3d::LightsPipeline
clear()castor3d::LightsPipeline
getLightCount() constcastor3d::LightsPipelineinline
LightsPipeline(crg::FramePass const &pass, crg::GraphContext &context, crg::RunnableGraph &graph, RenderDevice const &device, LightPipelineConfig const &config, LightPassResult const &lpResult, ShadowMapResult const &smResult, std::vector< LightRenderPass > const &renderPasses, std::vector< LightRenderPass > const &stencilRenderPasses)castor3d::LightsPipeline
recordInto(crg::RecordContext &context, VkCommandBuffer commandBuffer, uint32_t &index)castor3d::LightsPipeline
removeLight(Camera const &camera, Light const &light)castor3d::LightsPipeline