BufferName | castor3d::shader::ModelIndices | static |
DataName | castor3d::shader::ModelIndices | static |
getCurModelMtx(ProgramFlags programsFlags, sdw::Mat4 const &transform) const | castor3d::shader::ModelIndices | |
getCurModelMtx(SkinningData const &skinning, sdw::UInt const &skinningId, sdw::UVec4 const &boneIds0, sdw::UVec4 const &boneIds1, sdw::Vec4 const &boneWeights0, sdw::Vec4 const &boneWeights1) const | castor3d::shader::ModelIndices | |
getEnvMapIndex() const | castor3d::shader::ModelIndices | inline |
getMaterialId() const | castor3d::shader::ModelIndices | inline |
getMeshletCount() const | castor3d::shader::ModelIndices | inline |
getModelMtx() const | castor3d::shader::ModelIndices | inline |
getNormalMtx(SubmeshFlags submeshFlags, sdw::Mat4 const &curModelMatrix) const | castor3d::shader::ModelIndices | |
getNormalMtx(ProgramFlags programsFlags, sdw::Mat4 const &curModelMatrix) const | castor3d::shader::ModelIndices | |
getPrvModelMtx(ProgramFlags programsFlags, sdw::Mat4 const &curModelMatrix) const | castor3d::shader::ModelIndices | |
getScale() const | castor3d::shader::ModelIndices | inline |
getTexture(sdw::UVec4 const &textures0, sdw::UVec4 const &textures1, uint32_t index) | castor3d::shader::ModelIndices | static |
getTextures() const | castor3d::shader::ModelIndices | inline |
getTextures0() const | castor3d::shader::ModelIndices | inline |
getTextures1() const | castor3d::shader::ModelIndices | inline |
isShadowReceiver() const | castor3d::shader::ModelIndices | inline |
makeType(ast::type::TypesCache &cache) | castor3d::shader::ModelIndices | static |
ModelIndices(sdw::ShaderWriter &writer, ast::expr::ExprPtr expr, bool enabled) | castor3d::shader::ModelIndices | |
modelToCurWorld(sdw::Vec4 const &pos) const | castor3d::shader::ModelIndices | |
modelToPrvWorld(sdw::Vec4 const &pos) const | castor3d::shader::ModelIndices | |
modelToWorld(sdw::Vec4 const &pos) const | castor3d::shader::ModelIndices | |
SDW_DeclStructInstance(C3D_API, ModelIndices) | castor3d::shader::ModelIndices | |
worldToModel(sdw::Vec4 const &pos) const | castor3d::shader::ModelIndices | |