#include <PassFactory.hpp>
◆ StringIdPair
◆ PassFactory()
◆ ~PassFactory()
C3D_API castor3d::PassFactory::~PassFactory |
( |
| ) |
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◆ create()
C3D_API PassSPtr castor3d::PassFactory::create |
( |
castor::String const & |
passType, |
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|
Material & |
parent |
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) |
| const |
◆ getIdName()
C3D_API castor::String castor3d::PassFactory::getIdName |
( |
PassTypeID |
passTypeId | ) |
const |
◆ getLightingModelName()
C3D_API castor::String castor3d::PassFactory::getLightingModelName |
( |
PassTypeID |
passTypeId | ) |
const |
◆ getNameId()
C3D_API PassTypeID castor3d::PassFactory::getNameId |
( |
castor::String const & |
passType | ) |
const |
◆ hasIBL()
◆ listRegisteredTypes()
std::vector< StringIdPair > const & castor3d::PassFactory::listRegisteredTypes |
( |
| ) |
const |
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inline |
◆ registerType()
◆ unregisterType()
C3D_API void castor3d::PassFactory::unregisterType |
( |
castor::String const & |
passType | ) |
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La documentation de cette classe a été générée à partir du fichier suivant :