Castor3D 0.13.0
Multiplatform 3D engine
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Liste complète des membres de castor3d::ToneMapping, y compris les membres hérités :
accept(ToneMappingVisitor &visitor) | castor3d::ToneMapping | virtual |
getFullName() const | castor3d::ToneMapping | |
getName() const | castor3d::ToneMapping | inline |
getPass() const | castor3d::ToneMapping | inline |
initialise(castor::String const &name) | castor3d::ToneMapping | |
m_hdrConfigUbo | castor3d::ToneMapping | protected |
m_name | castor3d::ToneMapping | protected |
m_pass | castor3d::ToneMapping | protected |
m_pixelShader | castor3d::ToneMapping | protected |
m_program | castor3d::ToneMapping | protected |
m_quad | castor3d::ToneMapping | protected |
m_vertexShader | castor3d::ToneMapping | protected |
ToneMapping(Engine &engine, RenderDevice const &device, castor::Size const &size, crg::FrameGraph &graph, crg::ImageViewId const &source, crg::ImageViewId const &target, crg::FramePass const &previousPass, HdrConfigUbo &hdrConfigUbo, Parameters const ¶meters, ProgressBar *progress) | castor3d::ToneMapping | |
updatePipeline(castor::String const &name) | castor3d::ToneMapping | |
~ToneMapping() | castor3d::ToneMapping | virtual |