#include <VoxelizerUbo.hpp>
◆ Configuration
◆ VoxelizerUbo() [1/3]
◆ VoxelizerUbo() [2/3]
◆ VoxelizerUbo() [3/3]
◆ ~VoxelizerUbo()
C3D_API castor3d::VoxelizerUbo::~VoxelizerUbo |
( |
| ) |
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◆ cpuUpdate()
C3D_API void castor3d::VoxelizerUbo::cpuUpdate |
( |
VoxelSceneData const & |
voxelConfig, |
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float |
worldToGrid, |
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uint32_t |
voxelGridSize |
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) |
| |
◆ createPassBinding()
void castor3d::VoxelizerUbo::createPassBinding |
( |
crg::FramePass & |
pass, |
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uint32_t |
binding |
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) |
| const |
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inline |
◆ createSizedBinding()
void castor3d::VoxelizerUbo::createSizedBinding |
( |
ashes::DescriptorSet & |
descriptorSet, |
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VkDescriptorSetLayoutBinding const & |
layoutBinding |
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) |
| const |
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inline |
◆ getDescriptorWrite()
ashes::WriteDescriptorSet castor3d::VoxelizerUbo::getDescriptorWrite |
( |
uint32_t |
dstBinding, |
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uint32_t |
dstArrayElement = 0u |
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) |
| const |
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inline |
◆ getUbo()
◆ operator=() [1/2]
◆ operator=() [2/2]
◆ BufferVoxelizer
C3D_API castor::String const castor3d::VoxelizerUbo::BufferVoxelizer |
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static |
◆ VoxelData
C3D_API castor::String const castor3d::VoxelizerUbo::VoxelData |
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static |
La documentation de cette classe a été générée à partir du fichier suivant :