Castor3D 0.13.0
Multiplatform 3D engine
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#include <LightPipeline.hpp>
Classes | |
struct | Entry |
Attributs publics | |
ashes::RenderPassPtr | renderPass |
ashes::FrameBufferPtr | framebuffer |
ashes::VkClearValueArray | clearValues |
std::vector< Entry > | attaches |
std::vector< Entry > castor3d::LightRenderPass::attaches |
ashes::VkClearValueArray castor3d::LightRenderPass::clearValues |
ashes::FrameBufferPtr castor3d::LightRenderPass::framebuffer |
ashes::RenderPassPtr castor3d::LightRenderPass::renderPass |