Castor3D 0.13.0
Multiplatform 3D engine
castor3d::PassVisitor Liste des membres

Liste complète des membres de castor3d::PassVisitor, y compris les membres hérités :

configcastor3d::PassVisitorBase
PassVisitor(Config config)castor3d::PassVisitorinlineexplicitprotected
PassVisitorBase(Config config)castor3d::PassVisitorBaseinlineexplicitprotected
visit(castor::String const &name, bool &value, bool *control) overridecastor3d::PassVisitorinlinevirtual
visit(castor::String const &name, int16_t &value, bool *control) overridecastor3d::PassVisitorinlinevirtual
visit(castor::String const &name, uint16_t &value, bool *control) overridecastor3d::PassVisitorinlinevirtual
visit(castor::String const &name, int32_t &value, bool *control) overridecastor3d::PassVisitorinlinevirtual
visit(castor::String const &name, uint32_t &value, bool *control) overridecastor3d::PassVisitorinlinevirtual
visit(castor::String const &name, int64_t &value, bool *control) overridecastor3d::PassVisitorinlinevirtual
visit(castor::String const &name, uint64_t &value, bool *control) overridecastor3d::PassVisitorinlinevirtual
visit(castor::String const &name, float &value, bool *control) overridecastor3d::PassVisitorinlinevirtual
visit(castor::String const &name, double &value, bool *control) overridecastor3d::PassVisitorinlinevirtual
visit(castor::String const &name, BlendMode &value, bool *control) overridecastor3d::PassVisitorinlinevirtual
visit(castor::String const &name, ParallaxOcclusionMode &value, bool *control) overridecastor3d::PassVisitorinlinevirtual
visit(castor::String const &name, PassFlags &value, bool *control) overridecastor3d::PassVisitorinlinevirtual
visit(castor::String const &name, VkCompareOp &value, bool *control) overridecastor3d::PassVisitorinlinevirtual
visit(castor::String const &name, castor::RgbColour &value, bool *control) overridecastor3d::PassVisitorinlinevirtual
visit(castor::String const &name, castor::RgbaColour &value, bool *control) overridecastor3d::PassVisitorinlinevirtual
visit(castor::String const &name, castor::HdrRgbColour &value, bool *control) overridecastor3d::PassVisitorinlinevirtual
visit(castor::String const &name, castor::HdrRgbaColour &value, bool *control) overridecastor3d::PassVisitorinlinevirtual
visit(castor::String const &name, castor::Point2f &value, bool *control) overridecastor3d::PassVisitorinlinevirtual
visit(castor::String const &name, castor::Point2i &value, bool *control) overridecastor3d::PassVisitorinlinevirtual
visit(castor::String const &name, castor::Point2ui &value, bool *control) overridecastor3d::PassVisitorinlinevirtual
visit(castor::String const &name, castor::Point3f &value, bool *control) overridecastor3d::PassVisitorinlinevirtual
visit(castor::String const &name, castor::Point3i &value, bool *control) overridecastor3d::PassVisitorinlinevirtual
visit(castor::String const &name, castor::Point3ui &value, bool *control) overridecastor3d::PassVisitorinlinevirtual
visit(castor::String const &name, castor::Point4f &value, bool *control) overridecastor3d::PassVisitorinlinevirtual
visit(castor::String const &name, castor::Point4i &value, bool *control) overridecastor3d::PassVisitorinlinevirtual
visit(castor::String const &name, castor::Point4ui &value, bool *control) overridecastor3d::PassVisitorinlinevirtual
visit(castor::String const &name, castor::Matrix4x4f &value, bool *control) overridecastor3d::PassVisitorinlinevirtual
visit(castor::String const &name, castor::RangedValue< float > &value, bool *control) overridecastor3d::PassVisitorinlinevirtual
visit(castor::String const &name, castor::RangedValue< int32_t > &value, bool *control) overridecastor3d::PassVisitorinlinevirtual
visit(castor::String const &name, castor::RangedValue< uint32_t > &value, bool *control) overridecastor3d::PassVisitorinlinevirtual
visit(castor::String const &name, TextureFlag textureFlag, castor::Point2ui &value, uint32_t componentsCount, bool *control) overridecastor3d::PassVisitorinlinevirtual
visit(castor::String const &name, bool &value, bool *control=nullptr)=0castor3d::PassVisitorvirtual
visit(castor::String const &name, int16_t &value, bool *control=nullptr)=0castor3d::PassVisitorvirtual
visit(castor::String const &name, uint16_t &value, bool *control=nullptr)=0castor3d::PassVisitorvirtual
visit(castor::String const &name, int32_t &value, bool *control=nullptr)=0castor3d::PassVisitorvirtual
visit(castor::String const &name, uint32_t &value, bool *control=nullptr)=0castor3d::PassVisitorvirtual
visit(castor::String const &name, int64_t &value, bool *control=nullptr)=0castor3d::PassVisitorvirtual
visit(castor::String const &name, uint64_t &value, bool *control=nullptr)=0castor3d::PassVisitorvirtual
visit(castor::String const &name, float &value, bool *control=nullptr)=0castor3d::PassVisitorvirtual
visit(castor::String const &name, double &value, bool *control=nullptr)=0castor3d::PassVisitorvirtual
visit(castor::String const &name, BlendMode &value, bool *control=nullptr)=0castor3d::PassVisitorvirtual
visit(castor::String const &name, ParallaxOcclusionMode &value, bool *control=nullptr)=0castor3d::PassVisitorvirtual
visit(castor::String const &name, PassFlags &value, bool *control=nullptr)=0castor3d::PassVisitorvirtual
visit(castor::String const &name, VkCompareOp &value, bool *control=nullptr)=0castor3d::PassVisitorvirtual
visit(castor::String const &name, castor::RgbColour &value, bool *control=nullptr)=0castor3d::PassVisitorvirtual
visit(castor::String const &name, castor::RgbaColour &value, bool *control=nullptr)=0castor3d::PassVisitorvirtual
visit(castor::String const &name, castor::HdrRgbColour &value, bool *control=nullptr)=0castor3d::PassVisitorvirtual
visit(castor::String const &name, castor::HdrRgbaColour &value, bool *control=nullptr)=0castor3d::PassVisitorvirtual
visit(castor::String const &name, castor::Point2f &value, bool *control=nullptr)=0castor3d::PassVisitorvirtual
visit(castor::String const &name, castor::Point2i &value, bool *control=nullptr)=0castor3d::PassVisitorvirtual
visit(castor::String const &name, castor::Point2ui &value, bool *control=nullptr)=0castor3d::PassVisitorvirtual
visit(castor::String const &name, castor::Point3f &value, bool *control=nullptr)=0castor3d::PassVisitorvirtual
visit(castor::String const &name, castor::Point3i &value, bool *control=nullptr)=0castor3d::PassVisitorvirtual
visit(castor::String const &name, castor::Point3ui &value, bool *control=nullptr)=0castor3d::PassVisitorvirtual
visit(castor::String const &name, castor::Point4f &value, bool *control=nullptr)=0castor3d::PassVisitorvirtual
visit(castor::String const &name, castor::Point4i &value, bool *control=nullptr)=0castor3d::PassVisitorvirtual
visit(castor::String const &name, castor::Point4ui &value, bool *control=nullptr)=0castor3d::PassVisitorvirtual
visit(castor::String const &name, castor::Matrix4x4f &value, bool *control=nullptr)=0castor3d::PassVisitorvirtual
visit(castor::String const &name, castor::RangedValue< float > &value, bool *control=nullptr)=0castor3d::PassVisitorvirtual
visit(castor::String const &name, castor::RangedValue< int32_t > &value, bool *control=nullptr)=0castor3d::PassVisitorvirtual
visit(castor::String const &name, castor::RangedValue< uint32_t > &value, bool *control=nullptr)=0castor3d::PassVisitorvirtual
visit(castor::String const &name, TextureFlag textureFlag, castor::Point2ui &value, uint32_t componentsCount, bool *control=nullptr)=0castor3d::PassVisitorvirtual
visit(castor::String const &name, castor::ChangeTracked< TypeT > &value)castor3d::PassVisitorinline
visit(castor::String const &name, castor::GroupChangeTracked< TypeT > &value)castor3d::PassVisitorinline
~PassVisitorBase()=defaultcastor3d::PassVisitorBasevirtual