Castor3D 0.12.0
Multiplatform 3D engine
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#include <ElementProducer.hpp>
Types publics | |
using | Type = std::function< std::shared_ptr< ShaderProgram >(KeyType const &) > |
using castor3d::ElementProducer< ShaderProgram, KeyType >::Type = std::function< std::shared_ptr< ShaderProgram >( KeyType const & ) > |