Castor3D 0.12.0
Multiplatform 3D engine
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Liste complète des membres de castor3d::PassVisitor, y compris les membres hérités :
config | castor3d::PassVisitorBase | |
PassVisitor(Config config) | castor3d::PassVisitor | inlineexplicitprotected |
PassVisitorBase(Config config) | castor3d::PassVisitorBase | inlineexplicitprotected |
visit(castor::String const &name, bool &value, bool *control) override | castor3d::PassVisitor | inlinevirtual |
visit(castor::String const &name, int16_t &value, bool *control) override | castor3d::PassVisitor | inlinevirtual |
visit(castor::String const &name, uint16_t &value, bool *control) override | castor3d::PassVisitor | inlinevirtual |
visit(castor::String const &name, int32_t &value, bool *control) override | castor3d::PassVisitor | inlinevirtual |
visit(castor::String const &name, uint32_t &value, bool *control) override | castor3d::PassVisitor | inlinevirtual |
visit(castor::String const &name, int64_t &value, bool *control) override | castor3d::PassVisitor | inlinevirtual |
visit(castor::String const &name, uint64_t &value, bool *control) override | castor3d::PassVisitor | inlinevirtual |
visit(castor::String const &name, float &value, bool *control) override | castor3d::PassVisitor | inlinevirtual |
visit(castor::String const &name, double &value, bool *control) override | castor3d::PassVisitor | inlinevirtual |
visit(castor::String const &name, BlendMode &value, bool *control) override | castor3d::PassVisitor | inlinevirtual |
visit(castor::String const &name, ParallaxOcclusionMode &value, bool *control) override | castor3d::PassVisitor | inlinevirtual |
visit(castor::String const &name, PassFlags &value, bool *control) override | castor3d::PassVisitor | inlinevirtual |
visit(castor::String const &name, VkCompareOp &value, bool *control) override | castor3d::PassVisitor | inlinevirtual |
visit(castor::String const &name, castor::RgbColour &value, bool *control) override | castor3d::PassVisitor | inlinevirtual |
visit(castor::String const &name, castor::RgbaColour &value, bool *control) override | castor3d::PassVisitor | inlinevirtual |
visit(castor::String const &name, castor::HdrRgbColour &value, bool *control) override | castor3d::PassVisitor | inlinevirtual |
visit(castor::String const &name, castor::HdrRgbaColour &value, bool *control) override | castor3d::PassVisitor | inlinevirtual |
visit(castor::String const &name, castor::Point2f &value, bool *control) override | castor3d::PassVisitor | inlinevirtual |
visit(castor::String const &name, castor::Point2i &value, bool *control) override | castor3d::PassVisitor | inlinevirtual |
visit(castor::String const &name, castor::Point2ui &value, bool *control) override | castor3d::PassVisitor | inlinevirtual |
visit(castor::String const &name, castor::Point3f &value, bool *control) override | castor3d::PassVisitor | inlinevirtual |
visit(castor::String const &name, castor::Point3i &value, bool *control) override | castor3d::PassVisitor | inlinevirtual |
visit(castor::String const &name, castor::Point3ui &value, bool *control) override | castor3d::PassVisitor | inlinevirtual |
visit(castor::String const &name, castor::Point4f &value, bool *control) override | castor3d::PassVisitor | inlinevirtual |
visit(castor::String const &name, castor::Point4i &value, bool *control) override | castor3d::PassVisitor | inlinevirtual |
visit(castor::String const &name, castor::Point4ui &value, bool *control) override | castor3d::PassVisitor | inlinevirtual |
visit(castor::String const &name, castor::Matrix4x4f &value, bool *control) override | castor3d::PassVisitor | inlinevirtual |
visit(castor::String const &name, castor::RangedValue< float > &value, bool *control) override | castor3d::PassVisitor | inlinevirtual |
visit(castor::String const &name, castor::RangedValue< int32_t > &value, bool *control) override | castor3d::PassVisitor | inlinevirtual |
visit(castor::String const &name, castor::RangedValue< uint32_t > &value, bool *control) override | castor3d::PassVisitor | inlinevirtual |
visit(castor::String const &name, TextureFlag textureFlag, castor::Point2ui &value, uint32_t componentsCount, bool *control) override | castor3d::PassVisitor | inlinevirtual |
visit(castor::String const &name, bool &value, bool *control=nullptr)=0 | castor3d::PassVisitor | virtual |
visit(castor::String const &name, int16_t &value, bool *control=nullptr)=0 | castor3d::PassVisitor | virtual |
visit(castor::String const &name, uint16_t &value, bool *control=nullptr)=0 | castor3d::PassVisitor | virtual |
visit(castor::String const &name, int32_t &value, bool *control=nullptr)=0 | castor3d::PassVisitor | virtual |
visit(castor::String const &name, uint32_t &value, bool *control=nullptr)=0 | castor3d::PassVisitor | virtual |
visit(castor::String const &name, int64_t &value, bool *control=nullptr)=0 | castor3d::PassVisitor | virtual |
visit(castor::String const &name, uint64_t &value, bool *control=nullptr)=0 | castor3d::PassVisitor | virtual |
visit(castor::String const &name, float &value, bool *control=nullptr)=0 | castor3d::PassVisitor | virtual |
visit(castor::String const &name, double &value, bool *control=nullptr)=0 | castor3d::PassVisitor | virtual |
visit(castor::String const &name, BlendMode &value, bool *control=nullptr)=0 | castor3d::PassVisitor | virtual |
visit(castor::String const &name, ParallaxOcclusionMode &value, bool *control=nullptr)=0 | castor3d::PassVisitor | virtual |
visit(castor::String const &name, PassFlags &value, bool *control=nullptr)=0 | castor3d::PassVisitor | virtual |
visit(castor::String const &name, VkCompareOp &value, bool *control=nullptr)=0 | castor3d::PassVisitor | virtual |
visit(castor::String const &name, castor::RgbColour &value, bool *control=nullptr)=0 | castor3d::PassVisitor | virtual |
visit(castor::String const &name, castor::RgbaColour &value, bool *control=nullptr)=0 | castor3d::PassVisitor | virtual |
visit(castor::String const &name, castor::HdrRgbColour &value, bool *control=nullptr)=0 | castor3d::PassVisitor | virtual |
visit(castor::String const &name, castor::HdrRgbaColour &value, bool *control=nullptr)=0 | castor3d::PassVisitor | virtual |
visit(castor::String const &name, castor::Point2f &value, bool *control=nullptr)=0 | castor3d::PassVisitor | virtual |
visit(castor::String const &name, castor::Point2i &value, bool *control=nullptr)=0 | castor3d::PassVisitor | virtual |
visit(castor::String const &name, castor::Point2ui &value, bool *control=nullptr)=0 | castor3d::PassVisitor | virtual |
visit(castor::String const &name, castor::Point3f &value, bool *control=nullptr)=0 | castor3d::PassVisitor | virtual |
visit(castor::String const &name, castor::Point3i &value, bool *control=nullptr)=0 | castor3d::PassVisitor | virtual |
visit(castor::String const &name, castor::Point3ui &value, bool *control=nullptr)=0 | castor3d::PassVisitor | virtual |
visit(castor::String const &name, castor::Point4f &value, bool *control=nullptr)=0 | castor3d::PassVisitor | virtual |
visit(castor::String const &name, castor::Point4i &value, bool *control=nullptr)=0 | castor3d::PassVisitor | virtual |
visit(castor::String const &name, castor::Point4ui &value, bool *control=nullptr)=0 | castor3d::PassVisitor | virtual |
visit(castor::String const &name, castor::Matrix4x4f &value, bool *control=nullptr)=0 | castor3d::PassVisitor | virtual |
visit(castor::String const &name, castor::RangedValue< float > &value, bool *control=nullptr)=0 | castor3d::PassVisitor | virtual |
visit(castor::String const &name, castor::RangedValue< int32_t > &value, bool *control=nullptr)=0 | castor3d::PassVisitor | virtual |
visit(castor::String const &name, castor::RangedValue< uint32_t > &value, bool *control=nullptr)=0 | castor3d::PassVisitor | virtual |
visit(castor::String const &name, TextureFlag textureFlag, castor::Point2ui &value, uint32_t componentsCount, bool *control=nullptr)=0 | castor3d::PassVisitor | virtual |
visit(castor::String const &name, castor::ChangeTracked< TypeT > &value) | castor3d::PassVisitor | inline |
visit(castor::String const &name, castor::GroupChangeTracked< TypeT > &value) | castor3d::PassVisitor | inline |
~PassVisitorBase()=default | castor3d::PassVisitorBase | virtual |