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virtual C3D_API | ~PassVisitorBase ()=default |
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virtual C3D_API void | visit (castor::String const &name, bool &value, bool *control=nullptr)=0 |
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virtual C3D_API void | visit (castor::String const &name, int16_t &value, bool *control=nullptr)=0 |
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virtual C3D_API void | visit (castor::String const &name, uint16_t &value, bool *control=nullptr)=0 |
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virtual C3D_API void | visit (castor::String const &name, int32_t &value, bool *control=nullptr)=0 |
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virtual C3D_API void | visit (castor::String const &name, uint32_t &value, bool *control=nullptr)=0 |
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virtual C3D_API void | visit (castor::String const &name, int64_t &value, bool *control=nullptr)=0 |
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virtual C3D_API void | visit (castor::String const &name, uint64_t &value, bool *control=nullptr)=0 |
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virtual C3D_API void | visit (castor::String const &name, float &value, bool *control=nullptr)=0 |
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virtual C3D_API void | visit (castor::String const &name, double &value, bool *control=nullptr)=0 |
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virtual C3D_API void | visit (castor::String const &name, BlendMode &value, bool *control=nullptr)=0 |
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virtual C3D_API void | visit (castor::String const &name, ParallaxOcclusionMode &value, bool *control=nullptr)=0 |
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virtual C3D_API void | visit (castor::String const &name, PassFlags &value, bool *control=nullptr)=0 |
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virtual C3D_API void | visit (castor::String const &name, VkCompareOp &value, bool *control=nullptr)=0 |
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virtual C3D_API void | visit (castor::String const &name, castor::RgbColour &value, bool *control=nullptr)=0 |
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virtual C3D_API void | visit (castor::String const &name, castor::RgbaColour &value, bool *control=nullptr)=0 |
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virtual C3D_API void | visit (castor::String const &name, castor::HdrRgbColour &value, bool *control=nullptr)=0 |
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virtual C3D_API void | visit (castor::String const &name, castor::HdrRgbaColour &value, bool *control=nullptr)=0 |
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virtual C3D_API void | visit (castor::String const &name, castor::Point2f &value, bool *control=nullptr)=0 |
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virtual C3D_API void | visit (castor::String const &name, castor::Point2i &value, bool *control=nullptr)=0 |
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virtual C3D_API void | visit (castor::String const &name, castor::Point2ui &value, bool *control=nullptr)=0 |
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virtual C3D_API void | visit (castor::String const &name, castor::Point3f &value, bool *control=nullptr)=0 |
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virtual C3D_API void | visit (castor::String const &name, castor::Point3i &value, bool *control=nullptr)=0 |
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virtual C3D_API void | visit (castor::String const &name, castor::Point3ui &value, bool *control=nullptr)=0 |
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virtual C3D_API void | visit (castor::String const &name, castor::Point4f &value, bool *control=nullptr)=0 |
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virtual C3D_API void | visit (castor::String const &name, castor::Point4i &value, bool *control=nullptr)=0 |
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virtual C3D_API void | visit (castor::String const &name, castor::Point4ui &value, bool *control=nullptr)=0 |
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virtual C3D_API void | visit (castor::String const &name, castor::Matrix4x4f &value, bool *control=nullptr)=0 |
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virtual C3D_API void | visit (castor::String const &name, castor::RangedValue< float > &value, bool *control=nullptr)=0 |
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virtual C3D_API void | visit (castor::String const &name, castor::RangedValue< int32_t > &value, bool *control=nullptr)=0 |
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virtual C3D_API void | visit (castor::String const &name, castor::RangedValue< uint32_t > &value, bool *control=nullptr)=0 |
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virtual C3D_API void | visit (castor::String const &name, TextureFlag textureFlag, castor::Point2ui &value, uint32_t componentsCount, bool *control=nullptr)=0 |
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template<typename TypeT > |
void | visit (castor::String const &name, castor::ChangeTracked< TypeT > &value) |
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template<typename TypeT > |
void | visit (castor::String const &name, castor::GroupChangeTracked< TypeT > &value) |
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