Facteurs appliqués lors de l'affichage debug d'une texture.
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#include <MiscellaneousModule.hpp>
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castor::Point3f | multiply { 1.0f, 1.0f, 1.0f } |
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castor::Point3f | add {} |
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castor::Point4f const * | grid { nullptr } |
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bool | invertY { false } |
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Facteurs appliqués lors de l'affichage debug d'une texture.
◆ invert()
◆ tex2D()
static TextureFactors castor3d::TextureFactors::tex2D |
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castor::Point3f |
multiply = castor::Point3f{ 1.0f, 1.0f, 1.0f } , |
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castor::Point3f |
add = castor::Point3f{} |
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) |
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inlinestatic |
◆ tex3D()
static TextureFactors castor3d::TextureFactors::tex3D |
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castor::Point4f const * |
grid | ) |
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inlinestatic |
◆ add
castor::Point3f castor3d::TextureFactors::add {} |
◆ grid
castor::Point4f const* castor3d::TextureFactors::grid { nullptr } |
◆ invertY
bool castor3d::TextureFactors::invertY { false } |
◆ multiply
castor::Point3f castor3d::TextureFactors::multiply { 1.0f, 1.0f, 1.0f } |
La documentation de cette structure a été générée à partir du fichier suivant :