Castor3D 0.12.0
Multiplatform 3D engine
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#include <TextureCache.hpp>
Fonctions membres publiques | |
ThreadData (TextureSourceInfo psourceInfo, PassTextureConfig pconfig, TextureUnit &punit) | |
Attributs publics | |
TextureSourceInfo | sourceInfo |
PassTextureConfig | config |
castor::PxBufferBaseUPtr | buffer {} |
TextureLayoutSPtr | layout {} |
TextureUnit * | unit {} |
uint32_t | tiles { 1u } |
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inline |
castor::PxBufferBaseUPtr castor3d::TextureUnitCache::ThreadData::buffer {} |
PassTextureConfig castor3d::TextureUnitCache::ThreadData::config |
TextureLayoutSPtr castor3d::TextureUnitCache::ThreadData::layout {} |
TextureSourceInfo castor3d::TextureUnitCache::ThreadData::sourceInfo |
uint32_t castor3d::TextureUnitCache::ThreadData::tiles { 1u } |
TextureUnit* castor3d::TextureUnitCache::ThreadData::unit {} |