Castor3D 0.12.0
Multiplatform 3D engine
castor3d::SceneNodeAnimation Liste des membres

Liste complète des membres de castor3d::SceneNodeAnimation, y compris les membres hérités :

addKeyFrame(AnimationKeyFrameUPtr keyFrame)castor3d::AnimationT< Engine >inline
AnimationT(AnimationT &&rhs)=defaultcastor3d::AnimationT< Engine >
AnimationT(AnimationT const &rhs)=deletecastor3d::AnimationT< Engine >
AnimationT(Engine &handler, AnimationType type, AnimableT< Engine > &animable, castor::String const &name=castor::cuEmptyString)castor3d::AnimationT< Engine >inline
AnimationT(Engine &handler, AnimationType type, castor::String const &name=castor::cuEmptyString)castor3d::AnimationT< Engine >inline
begin() constcastor3d::AnimationT< Engine >inline
begin()castor3d::AnimationT< Engine >inline
BinaryParser< SceneNodeAnimation >castor3d::SceneNodeAnimationfriend
BinaryWriter< SceneNodeAnimation >castor3d::SceneNodeAnimationfriend
end() constcastor3d::AnimationT< Engine >inline
end()castor3d::AnimationT< Engine >inline
find(castor::Milliseconds const &time)castor3d::AnimationT< Engine >inline
findKeyFrame(castor::Milliseconds const &time, AnimationKeyFrameArray::iterator &prv, AnimationKeyFrameArray::iterator &cur) constcastor3d::AnimationT< Engine >inline
getAnimable() constcastor3d::AnimationT< Engine >inline
getLength() constcastor3d::AnimationT< Engine >inline
getType() constcastor3d::AnimationT< Engine >inline
isEmpty() constcastor3d::AnimationT< Engine >inline
m_animablecastor3d::AnimationT< Engine >protected
m_keyframescastor3d::AnimationT< Engine >protected
m_lengthcastor3d::AnimationT< Engine >protected
m_typecastor3d::AnimationT< Engine >protected
operator=(SceneNodeAnimation &&rhs)=deletecastor3d::SceneNodeAnimation
operator=(SceneNodeAnimation const &rhs)=deletecastor3d::SceneNodeAnimation
AnimationT< Engine >::operator=(AnimationT &&rhs)=deletecastor3d::AnimationT< Engine >
AnimationT< Engine >::operator=(AnimationT const &rhs)=deletecastor3d::AnimationT< Engine >
SceneNodeAnimation(SceneNodeAnimation &&rhs)=defaultcastor3d::SceneNodeAnimation
SceneNodeAnimation(SceneNodeAnimation const &rhs)=deletecastor3d::SceneNodeAnimation
SceneNodeAnimation(SceneNode &node, castor::String const &name=castor::cuEmptyString)castor3d::SceneNodeAnimationexplicit
SceneNodeAnimationInstancecastor3d::SceneNodeAnimationfriend
updateLength()castor3d::AnimationT< Engine >inline
~AnimationT()=defaultcastor3d::AnimationT< Engine >virtual