Castor3D 0.12.0
Multiplatform 3D engine
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Liste complète des membres de castor3d::SubsurfaceScatteringPass, y compris les membres hérités :
accept(PipelineVisitorBase &visitor) | castor3d::SubsurfaceScatteringPass | |
Config | castor3d::SubsurfaceScatteringPass | static |
Correction | castor3d::SubsurfaceScatteringPass | static |
getResult() const | castor3d::SubsurfaceScatteringPass | inline |
Offsets | castor3d::SubsurfaceScatteringPass | static |
PixelSize | castor3d::SubsurfaceScatteringPass | static |
Step | castor3d::SubsurfaceScatteringPass | static |
SubsurfaceScatteringPass(crg::FramePassGroup &graph, crg::FramePass const *&previousPass, RenderDevice const &device, ProgressBar *progress, Scene const &scene, GpInfoUbo const &gpInfoUbo, SceneUbo const &sceneUbo, castor::Size const &textureSize, OpaquePassResult const &gpResult, LightPassResult const &lpResult) | castor3d::SubsurfaceScatteringPass | |
update(CpuUpdater &updater) | castor3d::SubsurfaceScatteringPass | |
Weights | castor3d::SubsurfaceScatteringPass | static |
~SubsurfaceScatteringPass() | castor3d::SubsurfaceScatteringPass |