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AnimatedObjectSPtr | castor3d::findAnimatedObject (Scene const &scene, castor::String const &name) |
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uint64_t | castor3d::getPipelineBaseHash (ProgramFlags programFlags, PassFlags passFlags, uint32_t texturesCount, TextureFlags texturesFlags, uint32_t layerIndex) |
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uint64_t | castor3d::getPipelineBaseHash (RenderNodesPass const &renderPass, Submesh const &data, Pass const &pass, bool isFrontCulled) |
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uint64_t | castor3d::getPipelineBaseHash (RenderNodesPass const &renderPass, BillboardBase const &data, Pass const &pass, bool isFrontCulled) |
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size_t | castor3d::hash (SubmeshRenderNode const &culled) |
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bool | castor3d::isCulled (SubmeshRenderNode const &node) |
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bool | castor3d::isVisible (Camera const &camera, SubmeshRenderNode const &node) |
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bool | castor3d::isVisible (Frustum const &frustum, SubmeshRenderNode const &node) |
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size_t | castor3d::hash (BillboardRenderNode const &culled) |
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bool | castor3d::isCulled (BillboardRenderNode const &node) |
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bool | castor3d::isVisible (Camera const &camera, BillboardRenderNode const &node) |
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bool | castor3d::isVisible (Frustum const &frustum, BillboardRenderNode const &node) |
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