#include <GlslMaterial.hpp>
◆ Materials() [1/2]
C3D_API castor3d::shader::Materials::Materials |
( |
sdw::ShaderWriter & |
writer | ) |
|
|
explicit |
◆ Materials() [2/2]
C3D_API castor3d::shader::Materials::Materials |
( |
sdw::ShaderWriter & |
writer, |
|
|
uint32_t |
binding, |
|
|
uint32_t |
set, |
|
|
bool |
enable = true |
|
) |
| |
|
explicit |
◆ declare()
C3D_API void castor3d::shader::Materials::declare |
( |
uint32_t |
binding, |
|
|
uint32_t |
set |
|
) |
| |
◆ getMaterial()
C3D_API Material castor3d::shader::Materials::getMaterial |
( |
sdw::UInt const & |
index | ) |
const |
◆ m_ssbo
std::unique_ptr< sdw::ArraySsboT< Material > > castor3d::shader::Materials::m_ssbo |
|
protected |
◆ m_writer
sdw::ShaderWriter& castor3d::shader::Materials::m_writer |
|
protected |
La documentation de cette classe a été générée à partir du fichier suivant :