Castor3D 0.12.0
Multiplatform 3D engine
castor3d::LightPropagationVolumesBase Liste des membres

Liste complète des membres de castor3d::LightPropagationVolumesBase, y compris les membres hérités :

accept(PipelineVisitorBase &visitor)castor3d::LightPropagationVolumesBase
cleanup()castor3d::LightPropagationVolumesBase
initialise()castor3d::LightPropagationVolumesBase
LightPropagationVolumesBase(crg::ResourceHandler &handler, Scene const &scene, LightType lightType, RenderDevice const &device, ShadowMapResult const &smResult, LightVolumePassResult const &lpvResult, LpvGridConfigUbo &lpvGridConfigUbo, bool geometryVolumes)castor3d::LightPropagationVolumesBaseprotected
MaxPropagationStepscastor3d::LightPropagationVolumesBasestatic
registerLight(Light *light)castor3d::LightPropagationVolumesBase
render(crg::SemaphoreWaitArray const &toWait, ashes::Queue const &queue)castor3d::LightPropagationVolumesBase
update(CpuUpdater &updater)castor3d::LightPropagationVolumesBase