Castor3D 0.12.0
Multiplatform 3D engine
castor3d::OverlayRenderer::VertexBufferPoolT< VertexT, CountT > Liste des membres

Liste complète des membres de castor3d::OverlayRenderer::VertexBufferPoolT< VertexT, CountT >, y compris les membres hérités :

allocate(OverlayRenderNode &node)castor3d::OverlayRenderer::VertexBufferPoolT< VertexT, CountT >
allocatedcastor3d::OverlayRenderer::VertexBufferPoolT< VertexT, CountT >
buffercastor3d::OverlayRenderer::VertexBufferPoolT< VertexT, CountT >
deallocate(VertexBufferIndexT< VertexT, CountT > const &index)castor3d::OverlayRenderer::VertexBufferPoolT< VertexT, CountT >
devicecastor3d::OverlayRenderer::VertexBufferPoolT< VertexT, CountT >
enginecastor3d::OverlayRenderer::VertexBufferPoolT< VertexT, CountT >
MyBufferIndex typedefcastor3d::OverlayRenderer::VertexBufferPoolT< VertexT, CountT >
noTexDeclarationcastor3d::OverlayRenderer::VertexBufferPoolT< VertexT, CountT >
Quad typedefcastor3d::OverlayRenderer::VertexBufferPoolT< VertexT, CountT >
texDeclarationcastor3d::OverlayRenderer::VertexBufferPoolT< VertexT, CountT >
uboPoolcastor3d::OverlayRenderer::VertexBufferPoolT< VertexT, CountT >
upload(ashes::CommandBuffer const &cb)castor3d::OverlayRenderer::VertexBufferPoolT< VertexT, CountT >
VertexBufferPoolT(Engine &engine, std::string const &debugName, UniformBufferPool &uboPool, RenderDevice const &device, ashes::PipelineVertexInputStateCreateInfo const &noTexDecl, ashes::PipelineVertexInputStateCreateInfo const &texDecl, uint32_t count)castor3d::OverlayRenderer::VertexBufferPoolT< VertexT, CountT >