#include <HdrConfigUbo.hpp>
|
static C3D_API ast::type::BaseStructPtr | makeType (ast::type::TypesCache &cache) |
|
static C3D_API std::unique_ptr< sdw::Struct > | declare (sdw::ShaderWriter &writer) |
|
◆ HdrConfigData()
C3D_API castor3d::shader::HdrConfigData::HdrConfigData |
( |
sdw::ShaderWriter & |
writer, |
|
|
ast::expr::ExprPtr |
expr, |
|
|
bool |
enabled |
|
) |
| |
◆ applyGamma()
C3D_API sdw::Vec3 castor3d::shader::HdrConfigData::applyGamma |
( |
sdw::Vec3 const & |
hdr | ) |
const |
◆ declare()
static C3D_API std::unique_ptr< sdw::Struct > castor3d::shader::HdrConfigData::declare |
( |
sdw::ShaderWriter & |
writer | ) |
|
|
static |
◆ getExposure()
sdw::Float const & castor3d::shader::HdrConfigData::getExposure |
( |
| ) |
const |
|
inline |
◆ getGamma()
sdw::Float const & castor3d::shader::HdrConfigData::getGamma |
( |
| ) |
const |
|
inline |
◆ makeType()
static C3D_API ast::type::BaseStructPtr castor3d::shader::HdrConfigData::makeType |
( |
ast::type::TypesCache & |
cache | ) |
|
|
static |
◆ removeGamma()
C3D_API sdw::Vec3 castor3d::shader::HdrConfigData::removeGamma |
( |
sdw::Vec3 const & |
srgb | ) |
const |
◆ SDW_DeclStructInstance()
La documentation de cette structure a été générée à partir du fichier suivant :