#include <ModelDataUbo.hpp>
|
static C3D_API ast::type::BaseStructPtr | makeType (ast::type::TypesCache &cache) |
|
◆ ObjectsIds()
C3D_API castor3d::shader::ObjectsIds::ObjectsIds |
( |
sdw::ShaderWriter & |
writer, |
|
|
ast::expr::ExprPtr |
expr, |
|
|
bool |
enabled |
|
) |
| |
◆ makeType()
static C3D_API ast::type::BaseStructPtr castor3d::shader::ObjectsIds::makeType |
( |
ast::type::TypesCache & |
cache | ) |
|
|
static |
◆ operator[]()
sdw::UVec4 castor3d::shader::ObjectsIds::operator[] |
( |
sdw::UInt const & |
index | ) |
const |
|
inline |
◆ SDW_DeclStructInstance()
◆ BufferName
C3D_API castor::String const castor3d::shader::ObjectsIds::BufferName |
|
static |
◆ DataName
C3D_API castor::String const castor3d::shader::ObjectsIds::DataName |
|
static |
◆ NodesCount
C3D_API uint32_t const castor3d::shader::ObjectsIds::NodesCount |
|
static |
La documentation de cette structure a été générée à partir du fichier suivant :