Castor3D 0.12.0
Multiplatform 3D engine
castor3d::BonesComponent Liste des membres

Liste complète des membres de castor3d::BonesComponent, y compris les membres hérités :

addBoneDatas(VertexBoneData const *const begin, VertexBoneData const *const end)castor3d::BonesComponent
addBoneDatas(std::vector< VertexBoneData > const &boneData)castor3d::BonesComponent
addBoneDatas(std::array< VertexBoneData, Count > const &boneData)castor3d::BonesComponentinline
BinaryParser< BonesComponent >castor3d::BonesComponentfriend
BinaryWriter< BonesComponent >castor3d::BonesComponentfriend
BindingPointcastor3d::BonesComponentstatic
BonesComponent(Submesh &submesh)castor3d::BonesComponentexplicit
cleanup(RenderDevice const &device)castor3d::SubmeshComponent
clone(Submesh &submesh) const overridecastor3d::BonesComponentvirtual
gather(ShaderFlags const &shaderFlags, ProgramFlags const &programFlags, MaterialRPtr material, ashes::BufferCRefArray &buffers, std::vector< uint64_t > &offsets, ashes::PipelineVertexInputStateCreateInfoCRefArray &layouts, TextureFlagsArray const &mask, uint32_t &currentLocation) overridecastor3d::BonesComponentvirtual
getBonesData() constcastor3d::BonesComponentinline
getID()castor3d::SubmeshComponentinline
getProgramFlags(MaterialRPtr material) const overridecastor3d::BonesComponentinlinevirtual
getSkeleton() constcastor3d::BonesComponent
getType() constcastor3d::SubmeshComponentinline
getUsageFlags() constcastor3d::SubmeshComponentinlinevirtual
hasBoneData() constcastor3d::BonesComponentinline
initialise(RenderDevice const &device)castor3d::SubmeshComponent
Namecastor3d::BonesComponentstatic
needsUpdate()castor3d::SubmeshComponentinline
SubmeshComponent(Submesh &submesh, castor::String const &type, uint32_t id)castor3d::SubmeshComponent
upload()castor3d::SubmeshComponent
~SubmeshComponent() noexcept=defaultcastor3d::SubmeshComponentvirtual