Castor3D 0.12.0
Multiplatform 3D engine
castor3d::SecondaryUVComponent Liste des membres

Liste complète des membres de castor3d::SecondaryUVComponent, y compris les membres hérités :

addTexcoords(std::vector< castor::Point3f > const &uvs)castor3d::SecondaryUVComponent
BindingPointcastor3d::SecondaryUVComponentstatic
cleanup(RenderDevice const &device)castor3d::SubmeshComponent
clone(Submesh &submesh) const overridecastor3d::SecondaryUVComponentvirtual
gather(ShaderFlags const &shaderFlags, ProgramFlags const &programFlags, MaterialRPtr material, ashes::BufferCRefArray &buffers, std::vector< uint64_t > &offsets, ashes::PipelineVertexInputStateCreateInfoCRefArray &layouts, TextureFlagsArray const &mask, uint32_t &currentLocation) overridecastor3d::SecondaryUVComponentvirtual
getAnimationBuffer() constcastor3d::SecondaryUVComponentinline
getAnimationBuffer()castor3d::SecondaryUVComponentinline
getData()castor3d::SecondaryUVComponentinline
getID()castor3d::SubmeshComponentinline
getProgramFlags(MaterialRPtr material) const overridecastor3d::SecondaryUVComponentinlinevirtual
getType() constcastor3d::SubmeshComponentinline
getUsageFlags() constcastor3d::SubmeshComponentinlinevirtual
initialise(RenderDevice const &device)castor3d::SubmeshComponent
Namecastor3d::SecondaryUVComponentstatic
needsUpdate()castor3d::SubmeshComponentinline
SecondaryUVComponent(Submesh &submesh)castor3d::SecondaryUVComponentexplicit
SubmeshComponent(Submesh &submesh, castor::String const &type, uint32_t id)castor3d::SubmeshComponent
upload()castor3d::SubmeshComponent
~SubmeshComponent() noexcept=defaultcastor3d::SubmeshComponentvirtual