Castor3D
0.12.0
Multiplatform 3D engine
castor3d
SecondaryUVComponent
castor3d::SecondaryUVComponent Liste des membres
Liste complète des membres de
castor3d::SecondaryUVComponent
, y compris les membres hérités :
addTexcoords
(std::vector< castor::Point3f > const &uvs)
castor3d::SecondaryUVComponent
BindingPoint
castor3d::SecondaryUVComponent
static
cleanup
(RenderDevice const &device)
castor3d::SubmeshComponent
clone
(Submesh &submesh) const override
castor3d::SecondaryUVComponent
virtual
gather
(ShaderFlags const &shaderFlags, ProgramFlags const &programFlags, MaterialRPtr material, ashes::BufferCRefArray &buffers, std::vector< uint64_t > &offsets, ashes::PipelineVertexInputStateCreateInfoCRefArray &layouts, TextureFlagsArray const &mask, uint32_t ¤tLocation) override
castor3d::SecondaryUVComponent
virtual
getAnimationBuffer
() const
castor3d::SecondaryUVComponent
inline
getAnimationBuffer
()
castor3d::SecondaryUVComponent
inline
getData
()
castor3d::SecondaryUVComponent
inline
getID
()
castor3d::SubmeshComponent
inline
getProgramFlags
(MaterialRPtr material) const override
castor3d::SecondaryUVComponent
inline
virtual
getType
() const
castor3d::SubmeshComponent
inline
getUsageFlags
() const
castor3d::SubmeshComponent
inline
virtual
initialise
(RenderDevice const &device)
castor3d::SubmeshComponent
Name
castor3d::SecondaryUVComponent
static
needsUpdate
()
castor3d::SubmeshComponent
inline
SecondaryUVComponent
(Submesh &submesh)
castor3d::SecondaryUVComponent
explicit
SubmeshComponent
(Submesh &submesh, castor::String const &type, uint32_t id)
castor3d::SubmeshComponent
upload
()
castor3d::SubmeshComponent
~SubmeshComponent
() noexcept=default
castor3d::SubmeshComponent
virtual
Généré le Vendredi 18 Mars 2022 21:28:51 pour Castor3D par
1.9.3