Castor3D  0.11.0
Multiplatform 3D engine
castor3d::LayeredLightVolumeGIPass Liste des membres

Liste complète des membres de castor3d::LayeredLightVolumeGIPass, y compris les membres hérités :

accept(PipelineVisitorBase &visitor)castor3d::LayeredLightVolumeGIPass
cleanup()castor3d::RenderQuad
compute(ashes::Semaphore const &toWait) constcastor3d::LayeredLightVolumeGIPass
createPipeline(VkExtent2D const &size, castor::Position const &position, ashes::PipelineShaderStageCreateInfoArray const &program, ashes::RenderPass const &renderPass, ashes::VkPushConstantRangeArray const &pushRanges=ashes::VkPushConstantRangeArray{}, ashes::PipelineDepthStencilStateCreateInfo dsState=ashes::PipelineDepthStencilStateCreateInfo{ 0u, VK_FALSE, VK_FALSE })castor3d::RenderQuad
createPipelineAndPass(VkExtent2D const &size, castor::Position const &position, ashes::PipelineShaderStageCreateInfoArray const &program, ashes::RenderPass const &renderPass, ashes::WriteDescriptorSetArray const &writes, ashes::VkPushConstantRangeArray const &pushRanges=ashes::VkPushConstantRangeArray{}, ashes::PipelineDepthStencilStateCreateInfo dsState=ashes::PipelineDepthStencilStateCreateInfo{ 0u, false, false })castor3d::RenderQuad
getCommands(RenderPassTimer const &timer, uint32_t index) constcastor3d::LayeredLightVolumeGIPass
getDevice() constcastor3d::RenderQuadinline
getRenderSystem() constcastor3d::RenderQuadinline
getSampler() constcastor3d::RenderQuadinline
initialisePasses()castor3d::RenderQuad
LayeredLightVolumeGIPass(Engine &engine, RenderDevice const &device, castor::String const &prefix, GpInfoUbo const &gpInfo, LayeredLpvGridConfigUbo const &lpvConfigUbo, OpaquePassResult const &gpResult, LightVolumePassResultArray const &lpvResult, TextureUnit const &dst, BlendMode blendMode)castor3d::LayeredLightVolumeGIPass
m_configcastor3d::RenderQuadprotected
m_devicecastor3d::RenderQuadprotected
m_renderSystemcastor3d::RenderQuadprotected
m_samplercastor3d::RenderQuadprotected
makeDescriptorWrite(ashes::ImageView const &view, ashes::Sampler const &sampler, uint32_t dstBinding, uint32_t dstArrayElement=0u)castor3d::RenderQuadstatic
makeDescriptorWrite(ashes::UniformBuffer const &buffer, uint32_t dstBinding, uint32_t elemOffset, uint32_t elemRange, uint32_t dstArrayElement=0u)castor3d::RenderQuadstatic
makeDescriptorWrite(UniformBufferOffsetT< DataT > const &buffer, uint32_t dstBinding, uint32_t dstArrayElement=0u)castor3d::RenderQuadinlinestatic
makeDescriptorWrite(ashes::BufferBase const &storageBuffer, uint32_t dstBinding, uint32_t byteOffset, uint32_t byteRange, uint32_t dstArrayElement=0u)castor3d::RenderQuadstatic
makeDescriptorWrite(ashes::Buffer< DataT > const &storageBuffer, uint32_t dstBinding, uint32_t elemOffset, uint32_t elemRange, uint32_t dstArrayElement=0u)castor3d::RenderQuadinlinestatic
makeDescriptorWrite(ashes::BufferBase const &buffer, ashes::BufferView const &view, uint32_t dstBinding, uint32_t dstArrayElement=0u)castor3d::RenderQuadstatic
makeDescriptorWrite(ashes::Buffer< DataT > const &buffer, ashes::BufferView const &view, uint32_t dstBinding, uint32_t dstArrayElement=0u)castor3d::RenderQuadinlinestatic
registerPass(ashes::CommandBuffer &commandBuffer, uint32_t descriptorSetIndex) constcastor3d::RenderQuad
registerPass(ashes::CommandBuffer &commandBuffer) constcastor3d::RenderQuadinline
registerPassInputs(ashes::WriteDescriptorSetArray const &writes)castor3d::RenderQuad
RenderQuad(RenderDevice const &device, castor::String const &name, VkFilter samplerFilter, rq::Config config)castor3d::RenderQuadprotected
RenderQuad(RenderQuad &&rhs) noexceptcastor3d::RenderQuadexplicit
~RenderQuad()castor3d::RenderQuadvirtual