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enum | castor3d::SkeletonAnimationObjectType : uint8_t {
castor3d::SkeletonAnimationObjectType::eNode,
castor3d::SkeletonAnimationObjectType::eBone,
castor3d::SkeletonAnimationObjectType::eCount,
castor3d::SkeletonAnimationObjectType::eMin = eNode,
castor3d::SkeletonAnimationObjectType::eMax =eCount-1
} |
| Classe de représentation de choses mouvantes. Plus de détails...
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using | castor3d::ObjectTransform = std::pair< SkeletonAnimationObject *, castor::Matrix4x4f > |
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using | castor3d::TransformArray = std::vector< ObjectTransform > |
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C3D_API castor::String | castor3d::getName (SkeletonAnimationObjectType value) |
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| castor3d::CU_DeclareSmartPtr (SkeletonAnimation) |
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| castor3d::CU_DeclareSmartPtr (SkeletonAnimationKeyFrame) |
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| castor3d::CU_DeclareSmartPtr (SkeletonAnimationObject) |
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| castor3d::CU_DeclareSmartPtr (SkeletonAnimationBone) |
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| castor3d::CU_DeclareSmartPtr (SkeletonAnimationNode) |
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| castor3d::CU_DeclareMap (castor::String, SkeletonAnimationObjectSPtr, SkeletonAnimationObjectPtrStr) |
| SkeletonAnimationObject pointer map, sorted by name. Plus de détails...
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| castor3d::CU_DeclareVector (SkeletonAnimationObjectSPtr, SkeletonAnimationObjectPtr) |
| SkeletonAnimationObject pointer array. Plus de détails...
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