Castor3D
0.11.0
Multiplatform 3D engine
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Espaces de nommage | |
castor3d | |
Global Illumination | |
enum | castor3d::GlobalIlluminationType : uint8_t { castor3d::GlobalIlluminationType::eNone, castor3d::GlobalIlluminationType::eRsm, castor3d::GlobalIlluminationType::eVoxelConeTracing, castor3d::GlobalIlluminationType::eLpv, castor3d::GlobalIlluminationType::eLpvG, castor3d::GlobalIlluminationType::eLayeredLpv, castor3d::GlobalIlluminationType::eLayeredLpvG, castor3d::GlobalIlluminationType::eCount, castor3d::GlobalIlluminationType::eMin = eNone, castor3d::GlobalIlluminationType::eMax =eCount-1 } |
Enumération des algorithmes de global illumination supportés. Plus de détails... | |
castor::String | castor3d::getName (GlobalIlluminationType giType) |