ObjectRenderNode(RenderPipeline &pipeline, PassRenderNode &&passNode, UniformBufferOffsetT< ModelMatrixUboConfiguration > modelMatrixBuffer, UniformBufferOffsetT< ModelUboConfiguration > modelBuffer, UniformBufferOffsetT< PickingUboConfiguration > pickingBuffer, UniformBufferOffsetT< TexturesUboConfiguration > texturesBuffer, UniformBufferOffsetT< ModelInstancesUboConfiguration > modelInstancesBuffer, GeometryBuffers const &buffers, SceneNode &sceneNode, DataType &data, InstanceType &instance) | castor3d::ObjectRenderNode< DataTypeT, InstanceTypeT > | |