Castor3D  0.11.0
Multiplatform 3D engine
castor3d::LightPropagationVolumesT< GeometryVolumesT > Liste des membres

Liste complète des membres de castor3d::LightPropagationVolumesT< GeometryVolumesT >, y compris les membres hérités :

accept(PipelineVisitorBase &visitor)castor3d::LightPropagationVolumesBase
cleanup()castor3d::LightPropagationVolumesBase
initialise()castor3d::LightPropagationVolumesBase
LightPropagationVolumesBase(Scene const &scene, LightType lightType, RenderDevice const &device, ShadowMapResult const &smResult, LightVolumePassResult const &lpvResult, LpvGridConfigUbo &lpvGridConfigUbo, bool geometryVolumes)castor3d::LightPropagationVolumesBaseprotected
LightPropagationVolumesT(Scene const &scene, LightType lightType, RenderDevice const &device, ShadowMapResult const &smResult, LightVolumePassResult const &lpvResult, LpvGridConfigUbo &lpvGridConfigUbo)castor3d::LightPropagationVolumesT< GeometryVolumesT >inline
MaxPropagationStepscastor3d::LightPropagationVolumesBasestatic
registerLight(LightSPtr light)castor3d::LightPropagationVolumesBase
render(ashes::Semaphore const &toWait)castor3d::LightPropagationVolumesBase
update(CpuUpdater &updater)castor3d::LightPropagationVolumesBase