Castor3D
0.11.0
Multiplatform 3D engine
|
Liste complète des membres de castor3d::LightPropagationVolumesT< GeometryVolumesT >, y compris les membres hérités :
accept(PipelineVisitorBase &visitor) | castor3d::LightPropagationVolumesBase | |
cleanup() | castor3d::LightPropagationVolumesBase | |
initialise() | castor3d::LightPropagationVolumesBase | |
LightPropagationVolumesBase(Scene const &scene, LightType lightType, RenderDevice const &device, ShadowMapResult const &smResult, LightVolumePassResult const &lpvResult, LpvGridConfigUbo &lpvGridConfigUbo, bool geometryVolumes) | castor3d::LightPropagationVolumesBase | protected |
LightPropagationVolumesT(Scene const &scene, LightType lightType, RenderDevice const &device, ShadowMapResult const &smResult, LightVolumePassResult const &lpvResult, LpvGridConfigUbo &lpvGridConfigUbo) | castor3d::LightPropagationVolumesT< GeometryVolumesT > | inline |
MaxPropagationSteps | castor3d::LightPropagationVolumesBase | static |
registerLight(LightSPtr light) | castor3d::LightPropagationVolumesBase | |
render(ashes::Semaphore const &toWait) | castor3d::LightPropagationVolumesBase | |
update(CpuUpdater &updater) | castor3d::LightPropagationVolumesBase |