Castor3D  0.11.0
Multiplatform 3D engine
castor3d::TextureLayout Liste des membres

Liste complète des membres de castor3d::TextureLayout, y compris les membres hérités :

cleanup()castor3d::TextureLayout
forEachFirstMipView(FuncT function) constcastor3d::TextureLayoutinline
forEachLeafView(FuncT function) constcastor3d::TextureLayoutinline
forEachView(FuncT function) constcastor3d::TextureLayoutinline
generateMipmaps(RenderDevice const &device) constcastor3d::TextureLayout
generateMipmaps(ashes::CommandBuffer &cmd) constcastor3d::TextureLayout
getArray2D() constcastor3d::TextureLayoutinline
getArrayCube() constcastor3d::TextureLayoutinline
getDefault() constcastor3d::TextureLayoutinline
getDefaultView() constcastor3d::TextureLayoutinline
getDefaultView()castor3d::TextureLayoutinline
getDepth() constcastor3d::TextureLayoutinline
getDimensions() constcastor3d::TextureLayoutinline
getHeight() constcastor3d::TextureLayoutinline
getImage() constcastor3d::TextureLayoutinline
getImage()castor3d::TextureLayoutinline
getLayer2D(size_t layer) constcastor3d::TextureLayoutinline
getLayer2D(size_t layer)castor3d::TextureLayoutinline
getLayer2DView(size_t layer) constcastor3d::TextureLayoutinline
getLayer2DView(size_t layer)castor3d::TextureLayoutinline
getLayerCube(size_t layer) constcastor3d::TextureLayoutinline
getLayerCube(size_t layer)castor3d::TextureLayoutinline
getLayerCubeFace(size_t layer, CubeMapFace face) constcastor3d::TextureLayoutinline
getLayerCubeFace(size_t layer, CubeMapFace face)castor3d::TextureLayoutinline
getLayerCubeFaceMipView(size_t layer, CubeMapFace face, uint32_t level) constcastor3d::TextureLayoutinline
getLayerCubeFaceMipView(size_t layer, CubeMapFace face, uint32_t level)castor3d::TextureLayoutinline
getLayerCubeFaceView(size_t layer, CubeMapFace face) constcastor3d::TextureLayoutinline
getLayerCubeFaceView(size_t layer, CubeMapFace face)castor3d::TextureLayoutinline
getLayerCubeView(size_t layer) constcastor3d::TextureLayoutinline
getLayerCubeView(size_t layer)castor3d::TextureLayoutinline
getLayersCount() constcastor3d::TextureLayoutinline
getMipmapCount() constcastor3d::TextureLayoutinline
getMipView(size_t level) constcastor3d::TextureLayoutinline
getMipView(size_t level)castor3d::TextureLayoutinline
getName() constcastor3d::TextureLayout
getPath() constcastor3d::TextureLayout
getPixelFormat() constcastor3d::TextureLayoutinline
getSlice(size_t slice) constcastor3d::TextureLayoutinline
getSlice(size_t slice)castor3d::TextureLayoutinline
getSlices3D() constcastor3d::TextureLayoutinline
getSliceView(size_t slice) constcastor3d::TextureLayoutinline
getSliceView(size_t slice)castor3d::TextureLayoutinline
getTexture() constcastor3d::TextureLayoutinline
getType() constcastor3d::TextureLayoutinline
getWidth() constcastor3d::TextureLayoutinline
initialise(RenderDevice const &device)castor3d::TextureLayout
isCube() constcastor3d::TextureLayoutinline
isInitialised() constcastor3d::TextureLayoutinline
isStatic() constcastor3d::TextureLayoutinline
needsYInversion() constcastor3d::TextureLayout
setLayerCubeFaceMipSource(uint32_t layer, CubeMapFace face, uint32_t level, castor::PxBufferBaseSPtr buffer)castor3d::TextureLayout
setLayerCubeFaceMipSource(uint32_t layer, CubeMapFace face, uint32_t level, castor::Path const &folder, castor::Path const &relative)castor3d::TextureLayout
setLayerCubeFaceMipSource(uint32_t layer, CubeMapFace face, uint32_t level, VkExtent2D const &extent, VkFormat format)castor3d::TextureLayout
setLayerCubeFaceSource(uint32_t layer, CubeMapFace face, castor::PxBufferBaseSPtr buffer)castor3d::TextureLayout
setLayerCubeFaceSource(uint32_t layer, CubeMapFace face, castor::Path const &folder, castor::Path const &relative)castor3d::TextureLayout
setLayerCubeFaceSource(uint32_t layer, CubeMapFace face, VkExtent2D const &extent, VkFormat format)castor3d::TextureLayout
setLayerMipSource(uint32_t index, uint32_t level, castor::PxBufferBaseSPtr buffer)castor3d::TextureLayout
setLayerMipSource(uint32_t index, uint32_t level, castor::Path const &folder, castor::Path const &relative)castor3d::TextureLayout
setLayerMipSource(uint32_t index, uint32_t level, VkExtent3D const &extent, VkFormat format)castor3d::TextureLayout
setLayerMipSource(uint32_t index, uint32_t level, VkExtent2D const &extent, VkFormat format)castor3d::TextureLayoutinline
setLayerSource(uint32_t index, castor::PxBufferBaseSPtr buffer, uint32_t bufferOrigLevels)castor3d::TextureLayout
setLayerSource(uint32_t index, castor::PxBufferBaseSPtr buffer)castor3d::TextureLayout
setLayerSource(uint32_t index, castor::Path const &folder, castor::Path const &relative)castor3d::TextureLayout
setLayerSource(uint32_t index, VkExtent3D const &extent, VkFormat format)castor3d::TextureLayout
setLayerSource(uint32_t index, VkExtent2D const &extent, VkFormat format)castor3d::TextureLayoutinline
setSource(castor::PxBufferBaseSPtr buffer, uint32_t bufferOrigLevels, bool isStatic=false)castor3d::TextureLayout
setSource(castor::PxBufferBaseSPtr buffer, bool isStatic=false)castor3d::TextureLayout
setSource(castor::Path const &folder, castor::Path const &relative)castor3d::TextureLayout
setSource(VkExtent3D const &extent, VkFormat format)castor3d::TextureLayout
setSource(VkExtent2D const &extent, VkFormat format)castor3d::TextureLayoutinline
TextureLayout(RenderSystem &renderSystem, ashes::ImageCreateInfo info, VkMemoryPropertyFlags memoryProperties, castor::String debugName, bool isStatic=false)castor3d::TextureLayout
TextureView classcastor3d::TextureLayoutfriend
~TextureLayout()castor3d::TextureLayout