Castor3D
0.11.0
Multiplatform 3D engine
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Liste complète des membres de castor3d::shader::PbrSGMaterials, y compris les membres hérités :
declare(bool hasSsbo) override | castor3d::shader::PbrSGMaterials | virtual |
doFetch(BaseMaterial &result, sdw::SampledImageT< FImgBufferRgba32 > &c3d_materials, sdw::Int &offset) | castor3d::shader::Materials | protected |
getBaseMaterial(sdw::UInt const &index) const override | castor3d::shader::PbrSGMaterials | virtual |
getMaterial(sdw::UInt const &index) const | castor3d::shader::PbrSGMaterials | |
m_type | castor3d::shader::Materials | protected |
m_writer | castor3d::shader::Materials | protected |
Materials(sdw::ShaderWriter &writer) | castor3d::shader::Materials | explicitprotected |
PbrSGMaterials(sdw::ShaderWriter &writer) | castor3d::shader::PbrSGMaterials | explicit |
~Materials()=default | castor3d::shader::Materials | virtual |