Castor3D  0.11.0
Multiplatform 3D engine
castor3d::StaticRenderNode Liste des membres

Liste complète des membres de castor3d::StaticRenderNode, y compris les membres hérités :

bufferscastor3d::ObjectRenderNode< DataTypeT, InstanceTypeT >
datacastor3d::ObjectRenderNode< DataTypeT, InstanceTypeT >
DataType typedefcastor3d::ObjectRenderNode< DataTypeT, InstanceTypeT >
instancecastor3d::ObjectRenderNode< DataTypeT, InstanceTypeT >
InstanceType typedefcastor3d::ObjectRenderNode< DataTypeT, InstanceTypeT >
modelInstancesUbocastor3d::ObjectRenderNode< DataTypeT, InstanceTypeT >
modelMatrixUbocastor3d::ObjectRenderNode< DataTypeT, InstanceTypeT >
modelUbocastor3d::ObjectRenderNode< DataTypeT, InstanceTypeT >
ObjectRenderNode(ObjectRenderNode const &)=deletecastor3d::ObjectRenderNode< DataTypeT, InstanceTypeT >
ObjectRenderNode(ObjectRenderNode &&)=defaultcastor3d::ObjectRenderNode< DataTypeT, InstanceTypeT >
ObjectRenderNode(RenderPipeline &pipeline, PassRenderNode &&passNode, UniformBufferOffsetT< ModelMatrixUboConfiguration > modelMatrixBuffer, UniformBufferOffsetT< ModelUboConfiguration > modelBuffer, UniformBufferOffsetT< PickingUboConfiguration > pickingBuffer, UniformBufferOffsetT< TexturesUboConfiguration > texturesBuffer, UniformBufferOffsetT< ModelInstancesUboConfiguration > modelInstancesBuffer, GeometryBuffers const &buffers, SceneNode &sceneNode, DataType &data, InstanceType &instance)castor3d::ObjectRenderNode< DataTypeT, InstanceTypeT >
operator=(ObjectRenderNode const &)=deletecastor3d::ObjectRenderNode< DataTypeT, InstanceTypeT >
operator=(ObjectRenderNode &&)=defaultcastor3d::ObjectRenderNode< DataTypeT, InstanceTypeT >
passNodecastor3d::ObjectRenderNode< DataTypeT, InstanceTypeT >
pickingUbocastor3d::ObjectRenderNode< DataTypeT, InstanceTypeT >
pipelinecastor3d::ObjectRenderNode< DataTypeT, InstanceTypeT >
sceneNodecastor3d::ObjectRenderNode< DataTypeT, InstanceTypeT >
StaticRenderNode(RenderPipeline &pipeline, PassRenderNode &&passNode, UniformBufferOffsetT< ModelMatrixUboConfiguration > modelMatrixBuffer, UniformBufferOffsetT< ModelUboConfiguration > modelBuffer, UniformBufferOffsetT< PickingUboConfiguration > pickingBuffer, UniformBufferOffsetT< TexturesUboConfiguration > texturesBuffer, UniformBufferOffsetT< ModelInstancesUboConfiguration > modelInstancesBuffer, GeometryBuffers const &buffers, SceneNode &sceneNode, Submesh &data, Geometry &instance)castor3d::StaticRenderNode
texDescriptorSetcastor3d::ObjectRenderNode< DataTypeT, InstanceTypeT >
texturesUbocastor3d::ObjectRenderNode< DataTypeT, InstanceTypeT >
uboDescriptorSetcastor3d::ObjectRenderNode< DataTypeT, InstanceTypeT >