Castor3D  0.11.0
Multiplatform 3D engine
castor3d::RenderLoopSync Liste des membres

Liste complète des membres de castor3d::RenderLoopSync, y compris les membres hérités :

beginRendering() overridecastor3d::RenderLoopSyncvirtual
cleanup()castor3d::RenderLoop
createDevice(ashes::WindowHandle handle, RenderWindow &window)castor3d::RenderLoop
doCreateDevice(ashes::WindowHandle handle, RenderWindow &window)castor3d::RenderLoopprotected
doRenderFrame(castor::Milliseconds tslf=0_ms)castor3d::RenderLoopprotected
enableVSync(bool enable)castor3d::RenderLoopvirtual
endRendering() overridecastor3d::RenderLoopSyncvirtual
flushEvents()castor3d::RenderLoop
getFrameTime()castor3d::RenderLoopinline
getLastFrameTime()castor3d::RenderLoopinline
getWantedFps()castor3d::RenderLoopinline
hasDebugOverlays() constcastor3d::RenderLoop
m_currentUpdatecastor3d::RenderLoopprotected
m_debugOverlayscastor3d::RenderLoopprotected
m_frameTimecastor3d::RenderLoopprotected
m_lastFrameTimecastor3d::RenderLoopprotected
m_queueUpdatercastor3d::RenderLoopprotected
m_renderSystemcastor3d::RenderLoopprotected
m_uploadResourcescastor3d::RenderLoopprotected
m_wantedFPScastor3d::RenderLoopprotected
pause() overridecastor3d::RenderLoopSyncvirtual
registerTimer(RenderPassTimer &timer)castor3d::RenderLoop
RenderLoop(Engine &engine, uint32_t wantedFPS, bool isAsync)castor3d::RenderLoop
RenderLoopSync(Engine &engine, uint32_t wantedFPS)castor3d::RenderLoopSync
renderSyncFrame(castor::Milliseconds tslf) overridecastor3d::RenderLoopSyncvirtual
resume() overridecastor3d::RenderLoopSyncvirtual
showDebugOverlays(bool show)castor3d::RenderLoop
unregisterTimer(RenderPassTimer &timer)castor3d::RenderLoop
~RenderLoop()castor3d::RenderLoopvirtual
~RenderLoopSync()castor3d::RenderLoopSync