Castor3D
0.11.0
Multiplatform 3D engine
castor3d
RenderLoopSync
castor3d::RenderLoopSync Liste des membres
Liste complète des membres de
castor3d::RenderLoopSync
, y compris les membres hérités :
beginRendering
() override
castor3d::RenderLoopSync
virtual
cleanup
()
castor3d::RenderLoop
createDevice
(ashes::WindowHandle handle, RenderWindow &window)
castor3d::RenderLoop
doCreateDevice
(ashes::WindowHandle handle, RenderWindow &window)
castor3d::RenderLoop
protected
doRenderFrame
(castor::Milliseconds tslf=0_ms)
castor3d::RenderLoop
protected
enableVSync
(bool enable)
castor3d::RenderLoop
virtual
endRendering
() override
castor3d::RenderLoopSync
virtual
flushEvents
()
castor3d::RenderLoop
getFrameTime
()
castor3d::RenderLoop
inline
getLastFrameTime
()
castor3d::RenderLoop
inline
getWantedFps
()
castor3d::RenderLoop
inline
hasDebugOverlays
() const
castor3d::RenderLoop
m_currentUpdate
castor3d::RenderLoop
protected
m_debugOverlays
castor3d::RenderLoop
protected
m_frameTime
castor3d::RenderLoop
protected
m_lastFrameTime
castor3d::RenderLoop
protected
m_queueUpdater
castor3d::RenderLoop
protected
m_renderSystem
castor3d::RenderLoop
protected
m_uploadResources
castor3d::RenderLoop
protected
m_wantedFPS
castor3d::RenderLoop
protected
pause
() override
castor3d::RenderLoopSync
virtual
registerTimer
(RenderPassTimer &timer)
castor3d::RenderLoop
RenderLoop
(Engine &engine, uint32_t wantedFPS, bool isAsync)
castor3d::RenderLoop
RenderLoopSync
(Engine &engine, uint32_t wantedFPS)
castor3d::RenderLoopSync
renderSyncFrame
(castor::Milliseconds tslf) override
castor3d::RenderLoopSync
virtual
resume
() override
castor3d::RenderLoopSync
virtual
showDebugOverlays
(bool show)
castor3d::RenderLoop
unregisterTimer
(RenderPassTimer &timer)
castor3d::RenderLoop
~RenderLoop
()
castor3d::RenderLoop
virtual
~RenderLoopSync
()
castor3d::RenderLoopSync
Généré le Jeudi 18 Février 2021 01:07:40 pour Castor3D par
1.8.15