Castor3D  0.11.0
Multiplatform 3D engine
castor3d::RenderGrid Liste des membres

Liste complète des membres de castor3d::RenderGrid, y compris les membres hérités :

cleanup()castor3d::RenderGrid
createPipeline(ashes::PipelineShaderStageCreateInfoArray const &program, ashes::RenderPass const &renderPass, ashes::VkPushConstantRangeArray const &pushRanges=ashes::VkPushConstantRangeArray{}, ashes::PipelineDepthStencilStateCreateInfo dsState=ashes::PipelineDepthStencilStateCreateInfo{ 0u, VK_FALSE, VK_FALSE })castor3d::RenderGrid
createPipelineAndPass(ashes::PipelineShaderStageCreateInfoArray const &program, ashes::RenderPass const &renderPass, ashes::WriteDescriptorSetArray const &writes, ashes::VkPushConstantRangeArray const &pushRanges=ashes::VkPushConstantRangeArray{}, ashes::PipelineDepthStencilStateCreateInfo dsState=ashes::PipelineDepthStencilStateCreateInfo{ 0u, false, false })castor3d::RenderGrid
getDevice() constcastor3d::RenderGridinline
getGridSize() constcastor3d::RenderGridinline
getRenderSystem() constcastor3d::RenderGridinline
getSampler() constcastor3d::RenderGridinline
initialisePasses()castor3d::RenderGrid
m_configcastor3d::RenderGridprotected
m_devicecastor3d::RenderGridprotected
m_renderSystemcastor3d::RenderGridprotected
m_samplercastor3d::RenderGridprotected
makeDescriptorWrite(ashes::ImageView const &view, ashes::Sampler const &sampler, uint32_t dstBinding, uint32_t dstArrayElement=0u)castor3d::RenderGridinlinestatic
makeDescriptorWrite(ashes::UniformBuffer const &buffer, uint32_t dstBinding, uint32_t elemOffset, uint32_t elemRange, uint32_t dstArrayElement=0u)castor3d::RenderGridinlinestatic
makeDescriptorWrite(UniformBufferOffsetT< DataT > const &buffer, uint32_t dstBinding, uint32_t dstArrayElement=0u)castor3d::RenderGridinlinestatic
makeDescriptorWrite(ashes::BufferBase const &storageBuffer, uint32_t dstBinding, uint32_t byteOffset, uint32_t byteRange, uint32_t dstArrayElement=0u)castor3d::RenderGridinlinestatic
makeDescriptorWrite(ashes::Buffer< DataT > const &storageBuffer, uint32_t dstBinding, uint32_t elemOffset, uint32_t elemRange, uint32_t dstArrayElement=0u)castor3d::RenderGridinlinestatic
makeDescriptorWrite(ashes::BufferBase const &buffer, ashes::BufferView const &view, uint32_t dstBinding, uint32_t dstArrayElement=0u)castor3d::RenderGridinlinestatic
makeDescriptorWrite(ashes::Buffer< DataT > const &buffer, ashes::BufferView const &view, uint32_t dstBinding, uint32_t dstArrayElement=0u)castor3d::RenderGridinlinestatic
registerPass(ashes::CommandBuffer &commandBuffer, uint32_t descriptorSetIndex) constcastor3d::RenderGrid
registerPass(ashes::CommandBuffer &commandBuffer) constcastor3d::RenderGridinline
registerPassInputs(ashes::WriteDescriptorSetArray const &writes)castor3d::RenderGrid
RenderGrid(RenderDevice const &device, castor::String const &name, VkFilter samplerFilter, uint32_t gridSize, rq::Config config)castor3d::RenderGridprotected
RenderGrid(RenderGrid &&rhs) noexceptcastor3d::RenderGridexplicit
RenderGridBuilderT classcastor3d::RenderGridfriend
~RenderGrid()castor3d::RenderGridvirtual